Reply to Re: Burning tree
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Never mind, after some reading I found out what the problem was. It's annoying really >
I had to load the club graphics into the dink ini first, instead of the fist, because the club idle had 2 frames extra and apparently the sequence with the most frames needs to be loaded first in order for the ingame init lines to work correctly. This is going to require some serious planning later on...
I had to load the club graphics into the dink ini first, instead of the fist, because the club idle had 2 frames extra and apparently the sequence with the most frames needs to be loaded first in order for the ingame init lines to work correctly. This is going to require some serious planning later on...






