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August 8th 2009, 10:15 PM
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Someone
Peasant He/Him Australia
 
The critical thing I learnt from my turn-based battle system is that turn-based is inherently extremely boring. Seriously. It really just can't get any more dull.

You can see that Square/soft/enix goes to massive lengths to ADD things to make the battle system interesting.. it is those things that make it bearable without pulling out your eyes.

Of course, one thing was the music.

The early (i.e. NES/SNES) went with the cutesy stuff. In Chrono Trigger there is constant cute animation.

The later stuff was less cute but more spectacular (taking advantage of 3D). And then there's those ridiculously lengthy and extravagant summons...

The complexities (elements, magic etc.) make it a little more interesting.

I'm not trying to be discouraging but hoping you understand this point, that turn-based is painfully dull and Square (and others) go to extreme lengths to disguise this fact.

This is not to suggest that turn-based is bad, but that you will need to go to lengths to add music, complexities, be concerned with the visuals, maybe add more sound effects etc. because those superficial details are actually what makes turn-based fun.