The Dink Network

Game crashes on preload_seq

May 1st 2009, 01:50 AM
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wesley
Peasant He/Him United States
 
I am running into a problem where Dink (1.08 aural) crashes when I try to preload_seq on a certain (few) sequences. I am not sure what is causing it. It is a graphics seq from Simon K so I am sure it is good. The seq doesn't seem to crash the game ( I don't think ), but if I try to preload_seq it crashes instantly. I am preloading other sequences in the same script so I don't know where the problem lies. Any tips are appreciated
May 1st 2009, 02:13 AM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
Does it also crash in Dink 1.08 (no Aural)? Because I heard Aural can be a bit buggy at times.
May 1st 2009, 09:44 AM
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wesley
Peasant He/Him United States
 
I'll try running it sans aural tonight and see what happens.
May 2nd 2009, 01:54 AM
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wesley
Peasant He/Him United States
 
1.08 (no aural) didn't help. I tried moving the graphics to a different sequence and that didn't help either...

EDIT: The sequence does seem to crash the game. I will try to re-save the files sometime and see if that helps.
May 2nd 2009, 11:50 PM
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Maybe check the INI as well and see if there's any problems there.
May 4th 2009, 09:53 AM
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wesley
Peasant He/Him United States
 
It did actually crash when the seq tried to display in game play if it was preloaded or not.

It seems to be a problem loading the same graphics into different sequences. I think Simon did this to give it 8 directions without having 8 different sets of graphics (brain 9/brain10 compatibility). I removed the even ini lines (932, 934, 936, 938) and it doesn't crash now.