Game crashes on preload_seq
I am running into a problem where Dink (1.08 aural) crashes when I try to preload_seq on a certain (few) sequences. I am not sure what is causing it. It is a graphics seq from Simon K so I am sure it is good. The seq doesn't seem to crash the game ( I don't think ), but if I try to preload_seq it crashes instantly. I am preloading other sequences in the same script so I don't know where the problem lies. Any tips are appreciated
Does it also crash in Dink 1.08 (no Aural)? Because I heard Aural can be a bit buggy at times.
1.08 (no aural) didn't help. I tried moving the graphics to a different sequence and that didn't help either...
EDIT: The sequence does seem to crash the game. I will try to re-save the files sometime and see if that helps.
EDIT: The sequence does seem to crash the game. I will try to re-save the files sometime and see if that helps.
Maybe check the INI as well and see if there's any problems there.
It did actually crash when the seq tried to display in game play if it was preloaded or not.
It seems to be a problem loading the same graphics into different sequences. I think Simon did this to give it 8 directions without having 8 different sets of graphics (brain 9/brain10 compatibility). I removed the even ini lines (932, 934, 936, 938) and it doesn't crash now.
It seems to be a problem loading the same graphics into different sequences. I think Simon did this to give it 8 directions without having 8 different sets of graphics (brain 9/brain10 compatibility). I removed the even ini lines (932, 934, 936, 938) and it doesn't crash now.