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Reply to Re: Game crashes on preload_seq

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May 4th 2009, 09:53 AM
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wesley
Peasant He/Him United States
 
It did actually crash when the seq tried to display in game play if it was preloaded or not.

It seems to be a problem loading the same graphics into different sequences. I think Simon did this to give it 8 directions without having 8 different sets of graphics (brain 9/brain10 compatibility). I removed the even ini lines (932, 934, 936, 938) and it doesn't crash now.