Hey guys...
I have a problem:
void main (void)
{
freeze(1);
freeze(&current_sprite);
say_stop("'8Oh oh oh...please he...help", &current_sprite);
wait(500);
say_stop("Calm down! Now tell me what is wrong!", 1);
wait(500);
say_stop("'8The...the legendary dragon Lognosus has attacked us!", &current_sprite);
wait(500);
say_stop("Who the heck is Lognosus? And tell me all!", 1);
wait(500);
say_stop("'8He he is an evil dragon sended from hell! He has sended monster to the woods!", &current_sprite);
wait(500);
say_stop("How can i help you?", 1);
wait(500);
say_stop("'8There is an garden Gimbus garden! Go there there is an training center...", &current_sprite);
wait(500);
say_stop("And?", 1);
wait(500);
say_stop("'8Shop, libary, cafeteria, and lobys!", &current_sprite);
wait(500);
say_stop("Ok! Bye!", 1);
wait(500);
say_stop("'8Cough cough cough! Bye fellow traveler!", &current_sprite);
wait(500);
unfreeze(1);
unfreeze(&current_sprite);
&story = 5;
return;
}
}
if (&story > 5)
{
say("'8Cough go now!", &current_sprite);
}
void hit (void)
{
say("'8You hit like a b***h!", &current_sprite);
}
Ok! Look at this script right? When he says about the dragon and so i want to bring him to say cough go now all the time about the dragon only 1 time!
Please help!
--Kory
void main (void)
{
freeze(1);
freeze(&current_sprite);
say_stop("'8Oh oh oh...please he...help", &current_sprite);
wait(500);
say_stop("Calm down! Now tell me what is wrong!", 1);
wait(500);
say_stop("'8The...the legendary dragon Lognosus has attacked us!", &current_sprite);
wait(500);
say_stop("Who the heck is Lognosus? And tell me all!", 1);
wait(500);
say_stop("'8He he is an evil dragon sended from hell! He has sended monster to the woods!", &current_sprite);
wait(500);
say_stop("How can i help you?", 1);
wait(500);
say_stop("'8There is an garden Gimbus garden! Go there there is an training center...", &current_sprite);
wait(500);
say_stop("And?", 1);
wait(500);
say_stop("'8Shop, libary, cafeteria, and lobys!", &current_sprite);
wait(500);
say_stop("Ok! Bye!", 1);
wait(500);
say_stop("'8Cough cough cough! Bye fellow traveler!", &current_sprite);
wait(500);
unfreeze(1);
unfreeze(&current_sprite);
&story = 5;
return;
}
}
if (&story > 5)
{
say("'8Cough go now!", &current_sprite);
}
void hit (void)
{
say("'8You hit like a b***h!", &current_sprite);
}
Ok! Look at this script right? When he says about the dragon and so i want to bring him to say cough go now all the time about the dragon only 1 time!
Please help!
--Kory
PUT
if ( &story == 5 )
{
blablabla...
goto end;
}
in void main(void)
and at the after the last line in main(void) add
END:
like this:
void main(void)
{
if ( &story == 5 )
{
//he talked already
goto end;
}
the text...
END:
}
if ( &story == 5 )
{
blablabla...
goto end;
}
in void main(void)
and at the after the last line in main(void) add
END:
like this:
void main(void)
{
if ( &story == 5 )
{
//he talked already
goto end;
}
the text...
END:
}
: PUT
: if ( &story == 5 )
: {
: blablabla...
: goto end;
: }
: in void main(void)
: and at the after the last line in main(void) add
: END:
: like this:
: void main(void)
: {
: if ( &story == 5 )
: {
: //he talked already
: goto end;
: }
: the text...
: END:
: }
: if ( &story == 5 )
: {
: blablabla...
: goto end;
: }
: in void main(void)
: and at the after the last line in main(void) add
: END:
: like this:
: void main(void)
: {
: if ( &story == 5 )
: {
: //he talked already
: goto end;
: }
: the text...
: END:
: }







