Reply to Hey guys...
If you don't have an account, just leave the password field blank.
I have a problem:
void main (void)
{
freeze(1);
freeze(&current_sprite);
say_stop("'8Oh oh oh...please he...help", &current_sprite);
wait(500);
say_stop("Calm down! Now tell me what is wrong!", 1);
wait(500);
say_stop("'8The...the legendary dragon Lognosus has attacked us!", &current_sprite);
wait(500);
say_stop("Who the heck is Lognosus? And tell me all!", 1);
wait(500);
say_stop("'8He he is an evil dragon sended from hell! He has sended monster to the woods!", &current_sprite);
wait(500);
say_stop("How can i help you?", 1);
wait(500);
say_stop("'8There is an garden Gimbus garden! Go there there is an training center...", &current_sprite);
wait(500);
say_stop("And?", 1);
wait(500);
say_stop("'8Shop, libary, cafeteria, and lobys!", &current_sprite);
wait(500);
say_stop("Ok! Bye!", 1);
wait(500);
say_stop("'8Cough cough cough! Bye fellow traveler!", &current_sprite);
wait(500);
unfreeze(1);
unfreeze(&current_sprite);
&story = 5;
return;
}
}
if (&story > 5)
{
say("'8Cough go now!", &current_sprite);
}
void hit (void)
{
say("'8You hit like a b***h!", &current_sprite);
}
Ok! Look at this script right? When he says about the dragon and so i want to bring him to say cough go now all the time about the dragon only 1 time!
Please help!
--Kory
void main (void)
{
freeze(1);
freeze(&current_sprite);
say_stop("'8Oh oh oh...please he...help", &current_sprite);
wait(500);
say_stop("Calm down! Now tell me what is wrong!", 1);
wait(500);
say_stop("'8The...the legendary dragon Lognosus has attacked us!", &current_sprite);
wait(500);
say_stop("Who the heck is Lognosus? And tell me all!", 1);
wait(500);
say_stop("'8He he is an evil dragon sended from hell! He has sended monster to the woods!", &current_sprite);
wait(500);
say_stop("How can i help you?", 1);
wait(500);
say_stop("'8There is an garden Gimbus garden! Go there there is an training center...", &current_sprite);
wait(500);
say_stop("And?", 1);
wait(500);
say_stop("'8Shop, libary, cafeteria, and lobys!", &current_sprite);
wait(500);
say_stop("Ok! Bye!", 1);
wait(500);
say_stop("'8Cough cough cough! Bye fellow traveler!", &current_sprite);
wait(500);
unfreeze(1);
unfreeze(&current_sprite);
&story = 5;
return;
}
}
if (&story > 5)
{
say("'8Cough go now!", &current_sprite);
}
void hit (void)
{
say("'8You hit like a b***h!", &current_sprite);
}
Ok! Look at this script right? When he says about the dragon and so i want to bring him to say cough go now all the time about the dragon only 1 time!
Please help!
--Kory






