Many bugs and cant advance.
Attack of the Evil Wizard (The)
Wow this mod was fun...good writing and interesting ideas, but ITS FILLED WITH BUGS!
More than a few conversations have options that lead to Dink freezing and not being controlled. Choosing the first option during dialogue with the mayor or mad scientist will do it.
If you buy the clawsword from either the ligitimate smithy or "warez waldo" the bootlegger it takes your gold, but you dont get a sword.
Most bad of all...in the forest at the end when you fight the dragon that claims to have eaten the "lady of the woods" Dink once again freeze and you cant input commands. Not the game freezing, but Dink simply standing in place and not being able to control him. I'm currently stuck at this point in the game.
I like alot of this mods ideas and also little things like the lime green pillbugs in the forest.
Sincerely,
The Vault Dweller
More than a few conversations have options that lead to Dink freezing and not being controlled. Choosing the first option during dialogue with the mayor or mad scientist will do it.
If you buy the clawsword from either the ligitimate smithy or "warez waldo" the bootlegger it takes your gold, but you dont get a sword.
Most bad of all...in the forest at the end when you fight the dragon that claims to have eaten the "lady of the woods" Dink once again freeze and you cant input commands. Not the game freezing, but Dink simply standing in place and not being able to control him. I'm currently stuck at this point in the game.
I like alot of this mods ideas and also little things like the lime green pillbugs in the forest.
Sincerely,
The Vault Dweller
I believe I addressed this in a previous post - My next project (besides my longterm epic dmod) is to flesh out what I have of AOTEW. I am considering adding several more dungeons (perhaps another town), as well as adding more dialogue to the characters. Rather than releasing the current version with fixes for the bugs, I will instead release this revamped version. I cut out several hints and plot elements so that I could get this out on time- I will probably restore these...
I may supply scripts with the bugs (or just post them onto this topic) fixed if anyone is impatient to finish it. (I am naturally inquisitive, and will play a game for hours on end just so that I can see the ending)
I was not too excited with the way my story played out, with the plot twist at the end seeming to be the high point (sadly, it cannot be reached- after you defeat the dragon, everything goes together... towards a failure ending). There is also a possible led-in for a sequel, but at this time I do not want to focus that far into the future.
I may supply scripts with the bugs (or just post them onto this topic) fixed if anyone is impatient to finish it. (I am naturally inquisitive, and will play a game for hours on end just so that I can see the ending)
I was not too excited with the way my story played out, with the plot twist at the end seeming to be the high point (sadly, it cannot be reached- after you defeat the dragon, everything goes together... towards a failure ending). There is also a possible led-in for a sequel, but at this time I do not want to focus that far into the future.
Considering how well you made this D-Mod I have no doubt that once you finish it and add all that extra stuff you mentioned besides fixing the bugs that it will be really good.
I mean I enjoyed it in spite of the bugs...subtract the bugs and add more content and you'll be heading for a "Dink of the Month".
Sincerely,
The Vault Dweller
I mean I enjoyed it in spite of the bugs...subtract the bugs and add more content and you'll be heading for a "Dink of the Month".
Sincerely,
The Vault Dweller
Maybe I should make a sequel to Baywatch Isle or Ghosts of the Cast 3?