The Dink Network

sequence help

October 2nd 2006, 08:01 PM
wizardg.gif
slayer4990
Peasant He/Him Canada
Foppery and Whim! 
I am not sure how to go about being in a cutscene, and then a sprite plays a sequence
I.E. Dink punches, or "dies".
Can someone please help
October 2nd 2006, 08:09 PM
death.gif
Is it an added graphic, because if so, it might just be a problem in dink.ini
October 2nd 2006, 08:19 PM
wizardg.gif
slayer4990
Peasant He/Him Canada
Foppery and Whim! 
well, theres no problem i know of, I'm just unaware of how to do it, and no, its a stock graphic.
October 3rd 2006, 03:54 PM
pq_thinger.gif
It might help to look at the item-fst script. I think you may be able to just set the sequence to dink:

sp_seq(1, [# of seq]);
sp_frame(1, 1);

if you want more precise control you can use sp_pframe like in the bomb scripts in the original dink or the pumptrap script in my source.
October 16th 2006, 03:35 AM
duckdie.gif
What's the difference between "sp_frame(X,X)" and "sp_pframe(X,X)"?
October 16th 2006, 09:18 AM
knightg.gif
cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
Use sp_frame when you want to animate the sprite and sp_pframe when you don't want.