I rewrote hard.dat... and survived. Download link within
Mimifish said a month ago that he was working on a new Skeleton that would include a re-write of hard.dat and a much-improved dink.ini. With mimifish in Taiwan, and the fact that he didn't say anything about re-joining the community after his move, it seemed that no-one was going to rewrite hard.dat.
But then last night I decided to re-write the dang thing. So I did.
http://www2.gvsu.edu/~walmadl/files/hardrw_01.zip (15 KB)
I'm not quite done with it, hence I'm posting it here and not on TDN. Read the readme for more info. Let me know what you think about the changes I made...
But then last night I decided to re-write the dang thing. So I did.
http://www2.gvsu.edu/~walmadl/files/hardrw_01.zip (15 KB)
I'm not quite done with it, hence I'm posting it here and not on TDN. Read the readme for more info. Let me know what you think about the changes I made...
: Mimifish said a month ago that he was working on a new Skeleton that would include a re-write of hard.dat and a much-improved dink.ini. With mimifish in Taiwan, and the fact that he didn't say anything about re-joining the community after his move, it seemed that no-one was going to rewrite hard.dat.
: But then last night I decided to re-write the dang thing. So I did.
: http://www2.gvsu.edu/~walmadl/files/hardrw_01.zip (15 KB)
: I'm not quite done with it, hence I'm posting it here and not on TDN. Read the readme for more info. Let me know what you think about the changes I made...
i looks nice so far... but you really need those old geometric ones on the end. it is easy to get to them (scroll backwards with [ or whatever) and most DMODS probably use them already for houses and such. leaving them in will make it a lot easier for people to use this on dmods that are already in existance. other than that, i like all of the changes.
: But then last night I decided to re-write the dang thing. So I did.
: http://www2.gvsu.edu/~walmadl/files/hardrw_01.zip (15 KB)
: I'm not quite done with it, hence I'm posting it here and not on TDN. Read the readme for more info. Let me know what you think about the changes I made...
i looks nice so far... but you really need those old geometric ones on the end. it is easy to get to them (scroll backwards with [ or whatever) and most DMODS probably use them already for houses and such. leaving them in will make it a lot easier for people to use this on dmods that are already in existance. other than that, i like all of the changes.
: i looks nice so far... but you really need those old geometric ones on the end. it is easy to get to them (scroll backwards with [ or whatever) and most DMODS probably use them already for houses and such. leaving them in will make it a lot easier for people to use this on dmods that are already in existance. other than that, i like all of the changes.
It isn't meant for just tacking-on to old D-Mods; it requires a bit of hardness-tile editing to get it to work. But the results are worth it, I think.
I will add the Geometric tiles... but they probably won't be anywhere near the end of hard.dat like they are in the original. Otherwise ~500 hardness are wasted, and you wouldn't be able to add your own hardness tiles easily.
It isn't meant for just tacking-on to old D-Mods; it requires a bit of hardness-tile editing to get it to work. But the results are worth it, I think.
I will add the Geometric tiles... but they probably won't be anywhere near the end of hard.dat like they are in the original. Otherwise ~500 hardness are wasted, and you wouldn't be able to add your own hardness tiles easily.
: : i looks nice so far... but you really need those old geometric ones on the end. it is easy to get to them (scroll backwards with [ or whatever) and most DMODS probably use them already for houses and such. leaving them in will make it a lot easier for people to use this on dmods that are already in existance. other than that, i like all of the changes.
: It isn't meant for just tacking-on to old D-Mods; it requires a bit of hardness-tile editing to get it to work. But the results are worth it, I think.
: I will add the Geometric tiles... but they probably won't be anywhere near the end of hard.dat like they are in the original. Otherwise ~500 hardness are wasted, and you wouldn't be able to add your own hardness tiles easily.
that really sucks.
: It isn't meant for just tacking-on to old D-Mods; it requires a bit of hardness-tile editing to get it to work. But the results are worth it, I think.
: I will add the Geometric tiles... but they probably won't be anywhere near the end of hard.dat like they are in the original. Otherwise ~500 hardness are wasted, and you wouldn't be able to add your own hardness tiles easily.
that really sucks.








