Reply to Re: I rewrote hard.dat... and survived. Download link within
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: Mimifish said a month ago that he was working on a new Skeleton that would include a re-write of hard.dat and a much-improved dink.ini. With mimifish in Taiwan, and the fact that he didn't say anything about re-joining the community after his move, it seemed that no-one was going to rewrite hard.dat.
: But then last night I decided to re-write the dang thing. So I did.
: http://www2.gvsu.edu/~walmadl/files/hardrw_01.zip (15 KB)
: I'm not quite done with it, hence I'm posting it here and not on TDN. Read the readme for more info. Let me know what you think about the changes I made...
i looks nice so far... but you really need those old geometric ones on the end. it is easy to get to them (scroll backwards with [ or whatever) and most DMODS probably use them already for houses and such. leaving them in will make it a lot easier for people to use this on dmods that are already in existance. other than that, i like all of the changes.
: But then last night I decided to re-write the dang thing. So I did.
: http://www2.gvsu.edu/~walmadl/files/hardrw_01.zip (15 KB)
: I'm not quite done with it, hence I'm posting it here and not on TDN. Read the readme for more info. Let me know what you think about the changes I made...
i looks nice so far... but you really need those old geometric ones on the end. it is easy to get to them (scroll backwards with [ or whatever) and most DMODS probably use them already for houses and such. leaving them in will make it a lot easier for people to use this on dmods that are already in existance. other than that, i like all of the changes.






