Fist Question
Which script triggers the sound that occurs when Dink actually hits something with his fists? In item-fst.c it triggers the sound of Dink swinging (sound 8), but not the actual impact (sound 9). Can anyone shed some light on this? Any help would be greatly appreciated.
sp_attack_hit_sound(); is the command in item-fst that does that. This means every time Dink hits something a certain sound is played, thats how a sword's hitsound is different from a fist's sound.







