The Dink Network

Missing Skulls...hack?

Stone of Balance

July 19th 2004, 08:33 PM
spike.gif
VaultDweller
Peasant He/Him United States
Wanderer of the Wasteland 
I have a problem. In part 3 (the desert) I got to the plateau and came across the graves, save point, and transport circle in that order. When I uncovered the graves the skulls disappeared as I picked them up, but they did not show up in my inventory since it was full! Not knowing I needed them I saved and then found the circle that asked me for them...

Can I hack or change data to get the skulls? Otherwise I would have to start over from the beginning.

Sincerely,
The Vault Dweller
July 20th 2004, 05:24 AM
anon.gif
Bullocks
Ghost They/Them
 
This is the script for the skull in Land 3 which is created on opening a grave.

//this script is for a skull

void main( )
{
sp_touch_damage(&current_sprite, -1);
int &acrap = free_items();
}

void touch( void )
{
if (&acrap < 1)
{
say("dang, I've no more room for this skull in my backpack!", 1);
return;
}

Playsound(10,22050,0,0,0);
say("Hmmm... an old skull", 1);
add_item("item-skl", 851, 26);
//shrink to this percent then die
sp_brain_parm(&current_sprite, 5);
sp_brain(&current_sprite, 12);
sp_touch_damage(&current_sprite, 0);
sp_timing(&current_sprite, 0);

int &hold = sp_editor_num(&current_sprite);
if (&hold != 0)
{
//this was placed by the editor, lets make it not come back
editor_type(&hold, 1);
//kill food forever
}

}

So unless the variable limit is full you should've been told that your backpack was full and not been able to pick up the skull.

Ah... weird shoot happens with the Dink Engine.