Trying to learn DinkC (Highly Unlikely)
April 25th 2004: Yay. I'm making such great progress. I've learned how to...err, learn how
to make d-mods! ^^
April 26th 2004: Well, it's midnight. I'm too lazy to learn some more DinkC, but...I'll just have to force myself to.
I learned how to load scripts. How exciting. I've got a nice little screen of grass in the
top left corner of the map, and a disfunctional
bonca in the middle of that area. Yay.
April 27th 2004: lol, yay! I made some trees, and I somehow 'accidently' turned them into
pillbugs O_o Creepy...
to make d-mods! ^^
April 26th 2004: Well, it's midnight. I'm too lazy to learn some more DinkC, but...I'll just have to force myself to.
I learned how to load scripts. How exciting. I've got a nice little screen of grass in the
top left corner of the map, and a disfunctional
bonca in the middle of that area. Yay.
April 27th 2004: lol, yay! I made some trees, and I somehow 'accidently' turned them into
pillbugs O_o Creepy...
One of the things I found that made DinkC easy was that you get almost imediate results. Look at some source code, if you realy have an interest you'll learn it.
As for the Bonca, your dmod can always access scripts from the original dink. Eg; en-bonc.c ( don't put the .c in the script window). The engine will look in your dmod folder, and if not there it will look in dink/story folder.( and run it even if its a .d file)
As for the Bonca, your dmod can always access scripts from the original dink. Eg; en-bonc.c ( don't put the .c in the script window). The engine will look in your dmod folder, and if not there it will look in dink/story folder.( and run it even if its a .d file)