Updated Files: SOB redux, WDED+, Martridge, and Dink Blender Template
Some updated files have dropped this month, and I've been too busy beheading ducks to type up a news post.
Well here we go..
SimonK has updated Stone of Balance redux. This update includes a few tweaks/changes and also some bug fixes across multiple stories. See the file page for the full list of changes.
Drone1400 has updated Windinkedit Plus Drone edition fixing various bugs, and also Dink Blender Template which fixes the issue of shadows not rendering in blender 4.1.
Martridge Launcher was also updated to include the missing x64\7zip.dll file, which fixes issues on windows 11.
What are you waiting for, make sure to grab those updates if you haven't already!
Well here we go..
SimonK has updated Stone of Balance redux. This update includes a few tweaks/changes and also some bug fixes across multiple stories. See the file page for the full list of changes.
Drone1400 has updated Windinkedit Plus Drone edition fixing various bugs, and also Dink Blender Template which fixes the issue of shadows not rendering in blender 4.1.
Martridge Launcher was also updated to include the missing x64\7zip.dll file, which fixes issues on windows 11.
What are you waiting for, make sure to grab those updates if you haven't already!
Windinkedit2 Drone Plus has been updated again!
This new version includes a cool feature where the old "take screenshot" function that takes a low-res screenshot of the minimap has been replaced. It now takes a 540MB 19200 x 9600 pixels BMP! You can also filter out invisible sprites and also custom sequence/frames so they aren't rendered on the screenshot.
This new version includes a cool feature where the old "take screenshot" function that takes a low-res screenshot of the minimap has been replaced. It now takes a 540MB 19200 x 9600 pixels BMP! You can also filter out invisible sprites and also custom sequence/frames so they aren't rendered on the screenshot.
Just on the Dink Blender Template file - I've made a video about using this and how to add a new 3D model with animation from Mixamo, a website where you can find free characters and animations to use.
The DBT makes it pretty easy to render out walk cycles etc, so if you can't do 3D modelling or animation this is one way to add some unique characters to your DMOD.
Of course how to add those rendered bmp/png files to a dmod is another matter so if you need help with that check out Robj's turotial for this.
The DBT makes it pretty easy to render out walk cycles etc, so if you can't do 3D modelling or animation this is one way to add some unique characters to your DMOD.
Of course how to add those rendered bmp/png files to a dmod is another matter so if you need help with that check out Robj's turotial for this.
By the way, about the DBT stuff, the "refresh action list" button just refreshes the actual list of actions in the GUI, if you imported new actions into the scene and they don't show up, that's what it's there for. It doesn't actually load the selected action in the list. Maybe I should add a separate button for that?
Also, about the camera, that's one of the few things (if not the only thing?) that was left the same from iPlayDink's DinkShadowz. I'm not sure how correct that 61.something angle value is, but that's what he calculated and I figured if it isn't broke, don't fix it
At some point you also mentioned something about the demo idle model being slightly taller, should be able to adjust that via the Camera's Ortographic scale property: https://drone1400.gitlab.io/dink-blender-template-documentation/render-settings.html#changing-the-sprite-scale
Another thing, you don't need to set the start/end frames for rendering the sprites. The script automatically detects the start/end frames when rendering.
PS: I don't think I mentioned this anywhere in the readme/documentation, but if you go to Window -> Toggle System Console, you can see the progress of the automatic rendering script as each saved file is listed there.
Also, about the camera, that's one of the few things (if not the only thing?) that was left the same from iPlayDink's DinkShadowz. I'm not sure how correct that 61.something angle value is, but that's what he calculated and I figured if it isn't broke, don't fix it

At some point you also mentioned something about the demo idle model being slightly taller, should be able to adjust that via the Camera's Ortographic scale property: https://drone1400.gitlab.io/dink-blender-template-documentation/render-settings.html#changing-the-sprite-scale
Another thing, you don't need to set the start/end frames for rendering the sprites. The script automatically detects the start/end frames when rendering.
PS: I don't think I mentioned this anywhere in the readme/documentation, but if you go to Window -> Toggle System Console, you can see the progress of the automatic rendering script as each saved file is listed there.