"SimonK Plays Dink Smallwood"
naturally, just gonna be the simonk dmods
What the... and it's real. Count my mind blown.
I didn?t think that YouTube channel would be discovered that quickly.
Yes it is just me playing my DMOD, Stone of Balance at this point. Kinda got inspired to do this after watching someone on YouTube playing Pilgrim?s Quest. Someone in Sweden a year ago,
Yes it is just me playing my DMOD, Stone of Balance at this point. Kinda got inspired to do this after watching someone on YouTube playing Pilgrim?s Quest. Someone in Sweden a year ago,
The man, the myth, the legend, has risen from the dead.
Sounds like a Necromancer did it to me Welcome back.
Sounds like a Necromancer did it to me Welcome back.
@SimonK
Since someone mentioned the 3D models on YT comments, I should mention that here is the thread where it happened: https://www.dinknetwork.com/forum.cgi?MID=208137#208151
They're also uploaded here under official files now.
There are a lot of interesting unused models in there, but you need some ancient version of 3DSMax to open them. So far, I haven't found a way to reliably automate converting them to Blender or something...
Oh yeah, almost forgot, if I remember correctly, the models unfortunately come with messed up texture paths so the textures might not load properly. They used absolute path names for the texture files, so you would have to have the exact same file structure as the original devs for them to work I suppose.
A while back I made a sort of tool in C# to try replacing all the absolute paths with paths relative to the model itself... I don't remember how well it worked, but here it is if you're curious: https://github.com/drone1400/DinkModelPathFixer I didn't include a binary release in the repo releases, but you can easily install Visual Studio Community and build it using that.
Oh yeah, some other interesting thing happening while you were gone, RW briefly returned for a while and released the source code for WinDinkEditPlus 2! You can find it in the Dev file releases here. I also forked it and started updating it in some ways, I have a release uploaded here as well.
PS: If you're gonna be playing more DMODs (and possibly making videos about them?), you should really check out Charlie's Legacy and Periculo Island, both released last year.
PPS: Almost forgot, dunno if you checked out DinkHD in previous years, but Seth has been updating it and it's really good right now in terms of compatibility with all the DMODs!
The 'official' FreeDink release however is lacking a maintainer, and we found a nasty bug related to external variables in some of its release builds that cause issues with some of the more extreme dinkc modern DMODs. For that reason, if using FreeDink for newer dmods, I would highly recommend yeoldetoast's fork of it instead: https://www.dinknetwork.com/forum.cgi?MID=208365&Posts=127 It has a lot of cool new features added, definitely check it out!
Since someone mentioned the 3D models on YT comments, I should mention that here is the thread where it happened: https://www.dinknetwork.com/forum.cgi?MID=208137#208151
They're also uploaded here under official files now.
There are a lot of interesting unused models in there, but you need some ancient version of 3DSMax to open them. So far, I haven't found a way to reliably automate converting them to Blender or something...
Oh yeah, almost forgot, if I remember correctly, the models unfortunately come with messed up texture paths so the textures might not load properly. They used absolute path names for the texture files, so you would have to have the exact same file structure as the original devs for them to work I suppose.
A while back I made a sort of tool in C# to try replacing all the absolute paths with paths relative to the model itself... I don't remember how well it worked, but here it is if you're curious: https://github.com/drone1400/DinkModelPathFixer I didn't include a binary release in the repo releases, but you can easily install Visual Studio Community and build it using that.
Oh yeah, some other interesting thing happening while you were gone, RW briefly returned for a while and released the source code for WinDinkEditPlus 2! You can find it in the Dev file releases here. I also forked it and started updating it in some ways, I have a release uploaded here as well.
PS: If you're gonna be playing more DMODs (and possibly making videos about them?), you should really check out Charlie's Legacy and Periculo Island, both released last year.
PPS: Almost forgot, dunno if you checked out DinkHD in previous years, but Seth has been updating it and it's really good right now in terms of compatibility with all the DMODs!
The 'official' FreeDink release however is lacking a maintainer, and we found a nasty bug related to external variables in some of its release builds that cause issues with some of the more extreme dinkc modern DMODs. For that reason, if using FreeDink for newer dmods, I would highly recommend yeoldetoast's fork of it instead: https://www.dinknetwork.com/forum.cgi?MID=208365&Posts=127 It has a lot of cool new features added, definitely check it out!
Wow, thanks for all that great info.
I'll check out the 3D Max models at some point, but it has been years since I have used Blender, although I've seen how it's progressed over the years since I mucked around in it back in the early 2000s.
Yeah Dink Smallwood HD is great, I got that on my iPad years ago and played a few DMODs, not just mine. But when I watched a guy from Sweden play Pilgrim's Quest on YouTube he got stuck trying to get the frog-bot disguise with the goblin woman, and then switched to freedink and as able to achieve this straight away. This YouTube video is a year old, so maybe the latest version of SmallwoodHD has fixed that.
As for the coding side of things, well... not my glass of beer unfortunately. I did learn some Python a few years ago, but have forgotten a lot of it.
Going to have to brush up on DinkC and WinDinkEdit if I want to fix the things that I find annoying playing SOB.
I'll check out the 3D Max models at some point, but it has been years since I have used Blender, although I've seen how it's progressed over the years since I mucked around in it back in the early 2000s.
Yeah Dink Smallwood HD is great, I got that on my iPad years ago and played a few DMODs, not just mine. But when I watched a guy from Sweden play Pilgrim's Quest on YouTube he got stuck trying to get the frog-bot disguise with the goblin woman, and then switched to freedink and as able to achieve this straight away. This YouTube video is a year old, so maybe the latest version of SmallwoodHD has fixed that.
As for the coding side of things, well... not my glass of beer unfortunately. I did learn some Python a few years ago, but have forgotten a lot of it.
Going to have to brush up on DinkC and WinDinkEdit if I want to fix the things that I find annoying playing SOB.
@SimonK
If you need help brushing up on your DinkC, RobJ is the one you want to talk to. He's the resident master DinkC wizard nowadays.
Oh yeah, also, there's an awesome DinkC reference website now. It's in Rob's sticky post about DMOD tutorials but leaving it here too for convenience: https://dinkcreference.netlify.app/
PS: Oh yeah, I just remembered, there's one more thing I forgot to shill, my own Dink DMOD launcher application, "Martridge": https://github.com/drone1400/martridge Source, binaries, and preview images available on the github page.
If you need help brushing up on your DinkC, RobJ is the one you want to talk to. He's the resident master DinkC wizard nowadays.
Oh yeah, also, there's an awesome DinkC reference website now. It's in Rob's sticky post about DMOD tutorials but leaving it here too for convenience: https://dinkcreference.netlify.app/
PS: Oh yeah, I just remembered, there's one more thing I forgot to shill, my own Dink DMOD launcher application, "Martridge": https://github.com/drone1400/martridge Source, binaries, and preview images available on the github page.
@drone1400 - thanks I've already subscribed to Robj's youtube and have added his playlist to my library.
I did try one thing with DinkC, and freedink player, which has try and hold the opening first frame of the exploding loading screen but it kept flashing to black just before the explosion. Tried changing brains for 0 to 7 after a WAIT command, tried creating two different sprites one on top of the other... no real joy, and it brought back the trauma of trying to code...
I'll take a look at your link soon.
I did try one thing with DinkC, and freedink player, which has try and hold the opening first frame of the exploding loading screen but it kept flashing to black just before the explosion. Tried changing brains for 0 to 7 after a WAIT command, tried creating two different sprites one on top of the other... no real joy, and it brought back the trauma of trying to code...
I'll take a look at your link soon.
I edited start.c and put the following below the "sp_seq(&burst, 929);" line while leaving the existing lines as they are:
And then moved the playsound down. This makes the zoetrope spin very slowly for a second before speeding back up again.
sp_frame_delay(&burst, 1000) wait(1000) sp_frame_delay(&burst, 33)
And then moved the playsound down. This makes the zoetrope spin very slowly for a second before speeding back up again.
Hi Simon. Nice to finally internet meet you. I think I joined the DN shortly after you left or something.
I subscribed back. I'll get around to watching this soon, I spent the last few days with no mobile phone or internet connection, due to crossing the nullabor plains. Nice forced technology detox I guess.
I subscribed back. I'll get around to watching this soon, I spent the last few days with no mobile phone or internet connection, due to crossing the nullabor plains. Nice forced technology detox I guess.
♪♫ You can check out any time you like, but you can never leave ♫♪
Must watch this
Sabre, is this a good time to remind you about *ahem* something? Finished your lunch yet?
"crossing the nullabor plains"
I hope you planted a tree when you were 143 miles in
Must watch this
Sabre, is this a good time to remind you about *ahem* something? Finished your lunch yet?
"crossing the nullabor plains"
I hope you planted a tree when you were 143 miles in
I'm not the best at keeping to my pledges, eh.
Oh nice guess I've got some videos to catch up. Wasn't expecting to be fangirling over SimonK today
Welcome back, Simon! Two quick things:
1) Try turning on 'Apply improved shadows' in the Dink HD settings - it's nice!
2) In the first video you mentioned that the COTPATD book isn't available anymore. It's a print-on-demand type thing, and it's definitely still available to purchase using the links over at https://www.dinknetwork.com/news/book/ . You may need to switch to Amazon US instead of Amazon AU in order to order it?
1) Try turning on 'Apply improved shadows' in the Dink HD settings - it's nice!
2) In the first video you mentioned that the COTPATD book isn't available anymore. It's a print-on-demand type thing, and it's definitely still available to purchase using the links over at https://www.dinknetwork.com/news/book/ . You may need to switch to Amazon US instead of Amazon AU in order to order it?
Hey Dan,
Thanks, I'll do both those things...
About to play for the sixth jewel...
I loved Tim's write up on this and on Progeny
Thanks, I'll do both those things...
About to play for the sixth jewel...
I loved Tim's write up on this and on Progeny
As someone that got both, those books are worth every penny. Great quality, great work from everyone involved.
Only half-way through watching the Desert story section, so I forget which part has most of the R stuff. Hope you've got some editing sorted for that to avoid Youtube TOS problems, if needed, outside of the midi copyright issues (those are to be expected unfortuantely).
Been so many years since I played Stone of Balance myself that I don't remember any of it, and watching the playthrough is a nice refresher.
Been so many years since I played Stone of Balance myself that I don't remember any of it, and watching the playthrough is a nice refresher.
It is story 6 - the one with the fertility crystal, pregnancy, lactation aspect.
I'm not sure what YouTube will let pass, but I intend to release the first 20 minutes tomorrow, so we shall see. If that gets past their checks, then unless someone takes offense with 8-bit, pixelated, blurry nudity and crudity the other 3 videos will get uploaded and released the following day.
I did post a YouTube short with a map showing where the 13 blue feathers can be found, but this was based on screen grabs from WinDinkEdit, so only the bouncing boobs and the Avis creature are visible as tiny graphics.
I have editing software to add more blur to those pixels that may offend.
Blue Feather Guide
I'm not sure what YouTube will let pass, but I intend to release the first 20 minutes tomorrow, so we shall see. If that gets past their checks, then unless someone takes offense with 8-bit, pixelated, blurry nudity and crudity the other 3 videos will get uploaded and released the following day.
I did post a YouTube short with a map showing where the 13 blue feathers can be found, but this was based on screen grabs from WinDinkEdit, so only the bouncing boobs and the Avis creature are visible as tiny graphics.
I have editing software to add more blur to those pixels that may offend.
Blue Feather Guide
Probably worth checking the upload settings for what restrictions/warnings can go on there, then. I would expect a high tolerance for that stuff.
Good idea, I did take a look at the YouTube terms and conditions, and the most prominent wording was if the material provides "sexual gratification". Not sure that really you could apply that to the images in this DMOD.
The bouncing boobs are cartoonish, as are all the depictions of any sexual nature, but it is possible that Dink with an erection could generate an issue.
But I only have 19 subscribers to this channel, and the reality is I doubt that's going to increase in number. And this is not a monetized channel, so if anyone does complain, I'll see what YouTube says.
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Okay have set age restrictions to over 18 years on all of Story 6 videos, that should be all...
The bouncing boobs are cartoonish, as are all the depictions of any sexual nature, but it is possible that Dink with an erection could generate an issue.
But I only have 19 subscribers to this channel, and the reality is I doubt that's going to increase in number. And this is not a monetized channel, so if anyone does complain, I'll see what YouTube says.
------
Okay have set age restrictions to over 18 years on all of Story 6 videos, that should be all...
i don't think it actually matters since games are considered art in youtube's rules. think that's how penguinz0's video of agony stayed despite the demon boobies.
Now I feel like I should replay Pilgrim's Quest. It's one of the big DMods that I never properly finished...
My copy of the first book has arrived, it does indeed look good. Will get the second one soon...
What D-Mod are the last couple of shorts from? I don't recognize it...
It is from Stone of Balance - ReDux version.
The one I'm currently working on, so it's a little bit new, and not available just yet.
Those shorts are based on changes to Story 2 - the Mazes.
If you look carefully you will see that the arrows now have actual arrow shadows and not the generic oval that most missiles do.
I'm currently tweaking the scripts so that the arrows re-act differently to various sprites based on hardness etc. It seems missiles react to hardness the same way they do to either invisible sprites or even background sprites, which is somewhat interesting if you want the arrows to stick to some sprites with hardness but not hardness in general. If I get this working the way I want it will be part of the ReDux version.
The one I'm currently working on, so it's a little bit new, and not available just yet.
Those shorts are based on changes to Story 2 - the Mazes.
If you look carefully you will see that the arrows now have actual arrow shadows and not the generic oval that most missiles do.
I'm currently tweaking the scripts so that the arrows re-act differently to various sprites based on hardness etc. It seems missiles react to hardness the same way they do to either invisible sprites or even background sprites, which is somewhat interesting if you want the arrows to stick to some sprites with hardness but not hardness in general. If I get this working the way I want it will be part of the ReDux version.
Ah yes the arrows reacting to hardness thing. I think I made use of this in Charlie's Legacy.
Also re-wrote the damage calculation in DinkC so the missiles actually can hit for their maximum potential. Ordinarily in Dink, if you set a missile sprite to an odd number damage value the max possible hit will be subtracted by 1(rounded down to even number).
Anyway... Back on topic. Can't wait to see the released redux version of SOB!
Also re-wrote the damage calculation in DinkC so the missiles actually can hit for their maximum potential. Ordinarily in Dink, if you set a missile sprite to an odd number damage value the max possible hit will be subtracted by 1(rounded down to even number).
Anyway... Back on topic. Can't wait to see the released redux version of SOB!