The Dink Network

Re: WDE crashing when viewing sprites

May 19th 2020, 07:37 AM
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Exzcimus
Peasant He/Him Philippines
Change is constant, but Constants do not change. 
Im running on win 10 x64 home edition single-language. This worked before, but after reseting my PC because it was ducking slow, I then opened wde but it crashed when I got to view the map. This has been a problem with wde plus and wde2 too. What I can only do now is just make a test dmod, but can only view and change tiles. It crashes when you press E to get some sprites. Yes, I can play the test dmod properly, without running into a problem but, a dmod isn't without sprites!

I tried all color and compatibility modes for wde, and even reinstalled dink on my PC (not on a hard drive).

It's a nightmare, im now being occasionally forced to use my dad's pc,(which has 32 bit win 7), as it is the only way to edit my dmod, only when editing maps and sprites and attaching scripts to sprites, but I do scripting and testing on my PC.

Also, I hate the dinkedit tool! It works fine when editing my dmod on my PC but there's no way im getting in touch with that thing!
May 21st 2020, 04:16 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Dinkedit isn't difficult to use once you memorise the keys. Scratcher had a good guide to it at one point but I can't find it. It's the most stable of the editors that exist.
May 27th 2020, 01:20 PM
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Exzcimus
Peasant He/Him Philippines
Change is constant, but Constants do not change. 
I found a dinkedit/freedinkedit guide, it's from "Ted's tools and toys". I guess I'll have to start a new life with a different editor. Goodbye sweet and convenient world of WDE. Hello stressful life of looking up to keyboard shortcuts, and occasionally losing cursor that goes off the screen.

May 27th 2020, 11:46 PM
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Rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
Every once in awhile WinDinkEdit would crash for me on seemingly random DMods for whatever reason when trying to view the sprite list. Sometimes after working perfectly fine before..

I've had luck in the past fixing it by renaming the problem DMod folder. Keep the name short. Maybe that would work.
May 28th 2020, 01:33 AM
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Yeah, I made a .html document listing the keyboard shortcuts at some point (apparently, in 2008!): Dinkedit Keys. I think it's still missing a few keys, which is why I never released it here. I also meant to create a proper full-fledged tutorial for Dinkedit with that as a starting point, but I think the ship's sailed... I can't believe it's been 12 years. Where has that time gone?!

If you bother to ger comfortable with Dinkedit, it's vastly more quick than Windinkedit, especially when it comes to editing tiles.

WDE is for babies. GIT GUD
May 28th 2020, 04:59 AM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
I agree with the above.

Dinkedit is faster.

My first dmod demo, TGKA was created in only dinkedit.

After that I got lazy, started using windinkedit and lost my dinkedit skillz y'all. Damn. What a life.
June 9th 2020, 03:51 AM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
All this just makes me wish we had a proper modern cross-platform editor...
June 10th 2020, 07:59 PM
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zeddexx
Peasant He/Him New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
This issue seems to pop up a lot.

I've fixed it in the past by doing a complete clean reinstall.

EDIT:

Yeah.
June 10th 2020, 11:25 PM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
Other Windinkeditplus (Using windinkedit plus 2 here) problems I've noticed, just to list them somewhere at least:

1. Hardness sometimes vanishes - I've found this only happens if you have windinkeditplus open and juggle multiple windows, which is strange (fix by backing up your hard.dat when you create your dmod, and if it happens, copy it back in - hard.dat doesn't change unless you edit your hard tiles index, so just create a new backup if you edit your hard tiles).

2. sprite "size" seems off sometimes - I think there's some sort of discrepency in how windinkedit handles the position of a sprite when you resize it? .. in the past when I've increased a sprites size and placed it in position, in game it's slightly offsetted from where I actually placed it. Position is fine in regular dinkedit

3. sequences with dink.ini "leftalign" option displays wrong - If you open windinkedit and drop down one of the sequences with "leftalign" enabled on them in dink.ini, some of the pixels are missing (I think windinkedit is treating them as having the "Black" dink.ini option or something), in game they are fully visible.
September 5th 2020, 05:29 AM
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Exzcimus
Peasant He/Him Philippines
Change is constant, but Constants do not change. 
Yipee!! I was able to run WDE and access it's sprite mode without crashing! What I did was to make a copy of the dink folder, the dmod folder, and the dink.exe into a flash drive whose file system is FAT, (which happens to be a very old 256 MB flash drive). I really don't know why it won't work on storage devices with NTFS or exFAT file systems, which happens to be very weird. But still, WDE works for me now!! Also, thanks for the info you guys have provided.