The Dink Network

Quick FreeDink test

January 20th, 01:08 PM
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Beuc
Peasant Male France
 
Hey,

I'm creating a proper release for FreeDink 109 (the SDL2/OpenGL conversion), since the download version here is still the old 108 (SDL1).
(109 is also running the web version at play.freedink.org by the way, and several of you use a 109 windows snapshot I made a while ago too)

I made an updated Windows version at:
https://www.beuc.net/tmp/freedink-109.3-bin.zip
it would be nice if a few people could test and let me know if everything is running fine
January 20th, 02:10 PM
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GOKUSSJ6
Peasant Male Poland steam
Everyone should get a pizza for free in each week. 
oooooo, anything new in this version?
January 20th, 03:07 PM
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RangerLord
Peasant Male bloop
I'm here, just hidden in the shadows. 
I found an interesting bug: so if I enter into a screen where a character is set to say something their text will be white first instead of the intended color.
January 20th, 04:13 PM
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Beuc
Peasant Male France
 
@GOKUSSJ6, that depends since when
https://git.savannah.gnu.org/cgit/freedink.git/tree/NEWS

@RangerLord, if you mean that the text is white during fade_up(), that's normal.
If you mean something else let me know how that happens (e.g. give me a savegame) so I can check.
January 20th, 04:39 PM
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Skurn
Peasant Male Equatorial Guinea xbox steam duck bloop
can't flim flam the glim glam 
January 20th, 06:04 PM
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toof
Peasant Male
I disagree. 
Cool! More free stuff to sell. I bet, I'm ahead of the competition right now.
January 21st, 05:43 AM
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Beuc
Peasant Male France
 
@Skurn: haha, I considered bumping all versions, then I realized it wouldn't make sense to change &dversion and I left everything as-is.
I can change the default (non v1.07-mode) title text if that's confusing.