Quick FreeDink test
Hey,
I'm creating a proper release for FreeDink 109 (the SDL2/OpenGL conversion), since the download version here is still the old 108 (SDL1).
(109 is also running the web version at play.freedink.org by the way, and several of you use a 109 windows snapshot I made a while ago too)
I made an updated Windows version at:
https://www.beuc.net/tmp/freedink-109.3-bin.zip
it would be nice if a few people could test and let me know if everything is running fine
I'm creating a proper release for FreeDink 109 (the SDL2/OpenGL conversion), since the download version here is still the old 108 (SDL1).
(109 is also running the web version at play.freedink.org by the way, and several of you use a 109 windows snapshot I made a while ago too)
I made an updated Windows version at:
https://www.beuc.net/tmp/freedink-109.3-bin.zip
it would be nice if a few people could test and let me know if everything is running fine
oooooo, anything new in this version?
I found an interesting bug: so if I enter into a screen where a character is set to say something their text will be white first instead of the intended color.
@GOKUSSJ6, that depends since when
https://git.savannah.gnu.org/cgit/freedink.git/tree/NEWS
@RangerLord, if you mean that the text is white during fade_up(), that's normal.
If you mean something else let me know how that happens (e.g. give me a savegame) so I can check.
https://git.savannah.gnu.org/cgit/freedink.git/tree/NEWS
@RangerLord, if you mean that the text is white during fade_up(), that's normal.
If you mean something else let me know how that happens (e.g. give me a savegame) so I can check.
Cool! More free stuff to sell. I bet, I'm ahead of the competition right now.