DinkHD Beta report - TGKA
Gold Knight Agency (The)
So, I figured bugs found with any Dmod helps with total Dmod compatibility, so I decided to play through this in DinkHD cause I was bored.
Found a bug straight up - DinkHD crashes when entering the screen south of the starting screen. No save state required since it's right at the start, just play the game and move one screen south to replicate crash!
Here's the log: Log file
Found a bug straight up - DinkHD crashes when entering the screen south of the starting screen. No save state required since it's right at the start, just play the game and move one screen south to replicate crash!
Here's the log: Log file
Another bug found here.
Take this save: save1.dat
There should be a gold key near the top of the screen.
The 'gold key' sprite doesn't appear at all in DinkHD but it does in 1.08 and FreeDink. The hardness is still there, and you can still interact with it as if it was there, but it's not visible.
Take this save: save1.dat
There should be a gold key near the top of the screen.
The 'gold key' sprite doesn't appear at all in DinkHD but it does in 1.08 and FreeDink. The hardness is still there, and you can still interact with it as if it was there, but it's not visible.