Updated D-Mod: Silence v1.02
megadogV2 has updated his D-Mod Silence to v1.02. This includes a host of fixes, including but not limited to: the removal of an errant button, the removal of some text (to better fit the theme), and a fix so the main character doesn't change gender and clothing when pushing objects. If you haven't played it yet, I strongly suggest that you give it a shot.
She still says "Phew, that was a close one!" if you decide not to quit the game though.
To be fair, it's a meta comment. She shouldn't exactly know your trying to quit. It'll go eventually, but I'm not going to force out an update just to fix that.
She also says something if you add some scripts to cause it. Should probably fix that as well.
Yeah, definitely. She shouldn't be able to ever say anything, including if you're actually playing a different D-Mod that involves playing as a girl in a red dress. As such, I'm releasing a remake of I, Kara Gu where the red dressed version of you can't speak. [/sarcasm]
Yeah, definitely. She shouldn't be able to ever say anything, including if you're actually playing a different D-Mod that involves playing as a girl in a red dress. As such, I'm releasing a remake of I, Kara Gu where the red dressed version of you can't speak. [/sarcasm]
in the t1-b2.c and t1-b2-sis.c scripts there is a problem. If you talk to these characters without having enough money, the game freezes due to a return before the unfreeze commands. Remove those returns and it should be good.
Some nice mapping, btw.
Some nice mapping, btw.
That seems slightly more important to fix. I really just want to scrap that bit TBH, and have it finish sooner, but that's for when I have free time, which is not now...
As for the mapping, thanks. I'm trying to get really good at it, and have a bunch of maps just to practice making them. Hopefully, I'll release the bulk of them in my next dmod, but that needs a bunch of time to script and stuff...
As for the mapping, thanks. I'm trying to get really good at it, and have a bunch of maps just to practice making them. Hopefully, I'll release the bulk of them in my next dmod, but that needs a bunch of time to script and stuff...