The Dink Network

two suggestions to make it even better

Dink Script Improvement Pack

April 11th 2013, 11:16 AM
boncag.gif
toal193
Peasant He/Him Brazil
 
1. Missiles could not explode on holes in the ground, such as those stairs leading into caves.
2. Quit option could get more generic, such as "Quit to System" instead of "Quit to Windows" because, you know, there's GNU Freedink.
April 11th 2013, 11:24 AM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 

1. Missiles could not explode on holes in the ground, such as those stairs leading into caves.


If the editor of the dmod makes the holes in the ground no_hit like they should, this problem wouldn't happen.

Blame the dmod maker for not doing no_hit on their scenery.
April 11th 2013, 04:44 PM
goblins.gif
I'm going to side with Leprochaun on point 1, just make sure the new sprite has no_hit set when you make stairs.

As for the second point, it isn't a bad idea but it is also really minor, and really easy to change on your own (just edit "ESCAPE.c"). If I get around to fixing up the help file a bit like I was planning, than it might be added in.

Thanks for checking out the script pack and I hope you found it useful. Suggestions are always welcome.
April 13th 2013, 11:58 AM
boncag.gif
toal193
Peasant He/Him Brazil
 
well, that missile explode issue is present even in those "sample" stages that come with DSIP.
April 14th 2013, 07:29 AM
goblins.gif
well, that missile explode issue is present even in those "sample" stages that come with DSIP.

Okay, I see what you mean now. Thanks, I will write that down so I don't forget in case of an update.