two suggestions to make it even better
Dink Script Improvement Pack
1. Missiles could not explode on holes in the ground, such as those stairs leading into caves.
2. Quit option could get more generic, such as "Quit to System" instead of "Quit to Windows" because, you know, there's GNU Freedink.
2. Quit option could get more generic, such as "Quit to System" instead of "Quit to Windows" because, you know, there's GNU Freedink.
1. Missiles could not explode on holes in the ground, such as those stairs leading into caves.
If the editor of the dmod makes the holes in the ground no_hit like they should, this problem wouldn't happen.
Blame the dmod maker for not doing no_hit on their scenery.
I'm going to side with Leprochaun on point 1, just make sure the new sprite has no_hit set when you make stairs.
As for the second point, it isn't a bad idea but it is also really minor, and really easy to change on your own (just edit "ESCAPE.c"). If I get around to fixing up the help file a bit like I was planning, than it might be added in.
Thanks for checking out the script pack and I hope you found it useful. Suggestions are always welcome.
As for the second point, it isn't a bad idea but it is also really minor, and really easy to change on your own (just edit "ESCAPE.c"). If I get around to fixing up the help file a bit like I was planning, than it might be added in.
Thanks for checking out the script pack and I hope you found it useful. Suggestions are always welcome.
well, that missile explode issue is present even in those "sample" stages that come with DSIP.