Dink Script Improvement Pack
Improvements and local variables eliminations for all major weapons and spells from the main game! It also contains some monster scripts that have eliminated the use of local variables. Because of this file, my previously made missiles fix is pretty much useless, as this does everything that did and more (even with missiles). To name a few things that are improved, the delay that happens when you attack while standing still is gone, and the super speed that happens sometimes when using projectiles is gone. There is many more things improved, check the readme for a full list!
NOTE: This is a Development D-Mod, and it may not have a quest to complete or a story to experience.
Released: | February 25th, 2013 |
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File Size: | 154.45 KB |
Downloads: | 625 |
Release Notes: | v1.01 (Fixed a missing file in 1.0) |
Play: | Play this D-Mod right now in your web browser! (More Info) |
This .dmod file will demonstrate what the improvements in the script are.
It fixes/improves THIRTEEN(13) things!
Taken and summarized from the readme:
1: Variables are saved. Uses three globals instead of tons of locals.
2: Weapons and spells no longer have a possible delay.
3: Missiles don't explode on text.
4: Missiles don't explode on dying enemies.
5: Missiles don't explode on death animations of pig and ducks.
6: Missiles don't explode from the explosion of other missiles.
7: Missiles no longer go at lightning speed.
8: Diagonal acid rain stops at collision.
9: Arrows initial placement is better.
10: Hellfire placement is better.
11: Bow damage more accurate.
12: Enemies no longer play the screenlock sound.
13: Hellfire can be shot diagonally.
That's a lot of things right there. And they all work!
The readme also includes instructions on how to implement this not only in a fresh dmod, but also in the original Dink Smallwood, and a dmod in progress.
This is a super neat file with lots of nice fixes in it.
It fixes/improves THIRTEEN(13) things!
Taken and summarized from the readme:
1: Variables are saved. Uses three globals instead of tons of locals.
2: Weapons and spells no longer have a possible delay.
3: Missiles don't explode on text.
4: Missiles don't explode on dying enemies.
5: Missiles don't explode on death animations of pig and ducks.
6: Missiles don't explode from the explosion of other missiles.
7: Missiles no longer go at lightning speed.
8: Diagonal acid rain stops at collision.
9: Arrows initial placement is better.
10: Hellfire placement is better.
11: Bow damage more accurate.
12: Enemies no longer play the screenlock sound.
13: Hellfire can be shot diagonally.
That's a lot of things right there. And they all work!
The readme also includes instructions on how to implement this not only in a fresh dmod, but also in the original Dink Smallwood, and a dmod in progress.
This is a super neat file with lots of nice fixes in it.
Topic | Posts | Poster | Last Post |
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Few questions | 1 | StormRaiser | May 22nd 2019, 06:13 PM |
Compatibility? | 6 | DaVince | July 25th 2015, 11:03 PM |
two suggestions to make it even better | 5 | toal193 | April 14th 2013, 07:29 AM |