The Dink Network

Dinkedit!!

April 1st 2003, 05:26 AM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
Dinkedit doesn't work in XP here Everytime I launch it, it kicks me back to windows (I even don't get to see the splash screen)
Help!!

(thanx)
April 1st 2003, 05:51 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Have you tried installing Dink v1.07? Also try replacing esplash.bmp (in dink\dink\tiles) with another 640x480 bmp with the Dink pallete.
April 1st 2003, 05:54 AM
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I had the same problem but when somebody ( ) told me to install 1.07 everything was fine
April 1st 2003, 09:48 AM
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WC
Peasant He/Him United States
Destroying noobs since 1999. 
yeah, upgrading to 1.07 should fix it, if not, you could try WDE.
April 1st 2003, 09:54 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Hmm, it works fine for me. Just right-click the file and set it to Windows 98, then it should work (it does for me, and I didn't install 1.07).
April 1st 2003, 01:38 PM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
woeii! thanx simeon! it helped! *is happy*
Now I will proceed with mayor dmod. fasten your seatbelts, kids
April 13th 2003, 07:30 PM
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Simeon thats the same thing i did ive been using that for all the games that require other operating systems to use hehe very nice so you can get the best system and not pay for a thingy and not have it work
April 19th 2003, 12:18 PM
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glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
how do i make the scrip to show just one time
April 19th 2003, 05:13 PM
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glennglenn, I'm not sure at all why this is in this thread, but I will answer the question regardless.

I'm assuming you have a script attached to either a sprite or a room, and you want it to trigger the first time dink enters, but no other times. Correct me if I am wrong.

Now, to do this you'll need a global. In main.c you'll see a list of all the globals being initiated. Add your own with this command, replacing "whatever" with .. well.. whatever you wish..

make_global_int("&whatever", 0);

The number zero means it starts out set as 0, and the "&" is important, it marks it as a variable.

Now, simply have the script like this:

void main(void)
{
if (&whatever == 0)
{
//stuff
&whatever = 1;
}
}

Thus, when &whatever = 0, at the start of the dmod, it will run, and when it runs, it sets it to 1, therefore it will not run again.
April 20th 2003, 12:19 AM
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Kory
Peasant He/Him Croatia
 
Yes! Thanx guys! I tryed it at my computer science class but id wont start in XP! YAAY!! Maybe i'l get an A!!