Dinkedit!!
Dinkedit doesn't work in XP here Everytime I launch it, it kicks me back to windows (I even don't get to see the splash screen)
Help!!
(thanx)
Help!!
(thanx)
Have you tried installing Dink v1.07? Also try replacing esplash.bmp (in dink\dink\tiles) with another 640x480 bmp with the Dink pallete.
I had the same problem but when somebody ( ) told me to install 1.07 everything was fine
yeah, upgrading to 1.07 should fix it, if not, you could try WDE.
Hmm, it works fine for me. Just right-click the file and set it to Windows 98, then it should work (it does for me, and I didn't install 1.07).
woeii! thanx simeon! it helped! *is happy*
Now I will proceed with mayor dmod. fasten your seatbelts, kids
Now I will proceed with mayor dmod. fasten your seatbelts, kids
Simeon thats the same thing i did ive been using that for all the games that require other operating systems to use hehe very nice so you can get the best system and not pay for a thingy and not have it work
how do i make the scrip to show just one time
glennglenn, I'm not sure at all why this is in this thread, but I will answer the question regardless.
I'm assuming you have a script attached to either a sprite or a room, and you want it to trigger the first time dink enters, but no other times. Correct me if I am wrong.
Now, to do this you'll need a global. In main.c you'll see a list of all the globals being initiated. Add your own with this command, replacing "whatever" with .. well.. whatever you wish..
make_global_int("&whatever", 0);
The number zero means it starts out set as 0, and the "&" is important, it marks it as a variable.
Now, simply have the script like this:
void main(void)
{
if (&whatever == 0)
{
//stuff
&whatever = 1;
}
}
Thus, when &whatever = 0, at the start of the dmod, it will run, and when it runs, it sets it to 1, therefore it will not run again.
I'm assuming you have a script attached to either a sprite or a room, and you want it to trigger the first time dink enters, but no other times. Correct me if I am wrong.
Now, to do this you'll need a global. In main.c you'll see a list of all the globals being initiated. Add your own with this command, replacing "whatever" with .. well.. whatever you wish..
make_global_int("&whatever", 0);
The number zero means it starts out set as 0, and the "&" is important, it marks it as a variable.
Now, simply have the script like this:
void main(void)
{
if (&whatever == 0)
{
//stuff
&whatever = 1;
}
}
Thus, when &whatever = 0, at the start of the dmod, it will run, and when it runs, it sets it to 1, therefore it will not run again.