DinkC novel!
Ok,I'll start this novel,and I hope you guys can follow me with it.Due to my terrible programming skill,it may not be very...good.
So,let's begin!
So,let's begin!
...
//draw map
Say_stop_xy("`%Here,stranger,let me tell you a story,", 0, 360);
wait(500);
Say_stop_xy("`%so you can rest your feet for a while,", 0, 360);
wait(500);
Say_stop_xy("`%and I can have my dinner as well.", 0, 360);
wait(500);
...
//draw map again
//Stonebrook
Say_stop_xy("`%Across the vast Silent sea,", 0, 360);
wait(500);
Say_stop_xy("`%in the high mountains of Depression,lies the small village,Stonebrook.", 0, 360);
wait(500);
Say_stop_xy("`%All everyone else know about there is only a legendary destruction.", 0, 360);
wait(500);
Say_stop_xy("`%Now,let the story begin...", 0, 360);
wait(500);
Anyone can take over the story,and let's develop a good story/script!
//draw map
Say_stop_xy("`%Here,stranger,let me tell you a story,", 0, 360);
wait(500);
Say_stop_xy("`%so you can rest your feet for a while,", 0, 360);
wait(500);
Say_stop_xy("`%and I can have my dinner as well.", 0, 360);
wait(500);
...
//draw map again
//Stonebrook
Say_stop_xy("`%Across the vast Silent sea,", 0, 360);
wait(500);
Say_stop_xy("`%in the high mountains of Depression,lies the small village,Stonebrook.", 0, 360);
wait(500);
Say_stop_xy("`%All everyone else know about there is only a legendary destruction.", 0, 360);
wait(500);
Say_stop_xy("`%Now,let the story begin...", 0, 360);
wait(500);
Anyone can take over the story,and let's develop a good story/script!
It's amazing how nobody has posted on this.
say_stop_xy("`%There was a guy called Dink. The end.",0,360);
wait(500);
kill_game();
sorry, just had to do that
wait(500);
kill_game();
sorry, just had to do that
Maybe it's an idea to make the script start properly (with all the initializing and) so that it would actually work in Dink. Put the script in code tags and the next person can take it over to edit/improve/add to it and then test it out in-game. That way the story gets created and tested in the engine and we could have an actual visual novel-type Dmod at the end of it all.
we could just go
kill_game();
sorry.. let's say:
say_stop_xy("The boy called Dink came home and found is house on fire. The end", 0, 200);
kill_game();
say_stop_xy("The boy called Dink came home and found is house on fire. The end", 0, 200);
kill_game();











