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November 17th 2009, 03:02 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Maybe it's an idea to make the script start properly (with all the initializing and) so that it would actually work in Dink. Put the script in code tags and the next person can take it over to edit/improve/add to it and then test it out in-game. That way the story gets created and tested in the engine and we could have an actual visual novel-type Dmod at the end of it all.