The Dink Network

Archive - March 2012

Updated File: WinDinkEdit Plus 2
Posted by Sparrowhawk on Friday March 9th, at 02:44 AM
RW's updated WinDinkEdit+ 2 again, fixing that bug in the last version.

Now you can play with Dink's hardness all you like!
 
Updated File: WinDinkEdit Plus 2
Posted by Sparrowhawk on Tuesday March 13th, at 03:21 AM
RW's found and fixed another little bug in WinDinkEdit+ 2, where random stuff got written to dink.ini after a few undo/redos of sprite hardness editing.

Now you can play with Dink's hardness all you like - safely
 
New Dev File: Persistent Loot
Posted by Sparrowhawk on Wednesday March 14th, at 03:31 AM
Persistent Loot, made by Magicman, does just what it sounds like: loot follows you around the screen nagging to be picked up!

Well, not quite. But it does stay in place even if you change screens and come back later - no more accidentally changing screens and losing that golden heart!
 
New Dev File: Town Portal
Posted by Sparrowhawk on Monday March 19th, at 05:09 AM
Pillbug's made a new dev file for use in D-Mods (Diablo-Mods) : A Town Portal!

Just wave your arms about and with a quick burst of fire you (brave adventurer) are never more than thirty seconds away from the inn.
 
Updated D-Mod: Grasp of Darkness
Posted by Sparrowhawk on Wednesday March 28th, at 05:06 AM
Quiztis has updated his D-Mod Grasp of Darkness, mainly teaching Dink how to drop his claw sword without cutting his own arm off.
 
Updated Dev File: DinkC Syntax Highlighting for Notepad++
Posted by Sparrowhawk on Friday March 30th, at 04:09 AM
Thanks to Magicman's suggestion, I've added code folding to DinkC Syntax Highlighting for Notepad++.

Now even more useful! Contact Pillbug for smoothies.