Wesley's Profile
I am working on a re-imagined version of Friends Beyond 2. Release Date 2009 (finally)
: : organics are quite easy.. or humm, I've been using blender for quite some more time though.. But if you want to do organics I recommend you to use subdivide-mesh and smoothening.. both in the editing part.. uh.. something like that.. look at some tutorials.. Im a bad explainer..
: ok, im really just building up to making a building...
: i have a question tho:
: im applying a stone texture to a cube (stone texture as in the huts in dink), and on two faces (front and back) the texture looks great, but on the other 4 faces, all i ever get are lines, where the texture is side on to teh cube. anyone know what im taking about?? i can fix it by creating 4 walls instead, and then applying the texture to each of them, but i thought there mught be a "wrap texture" button somewhere..
: any ideas guys?
After you apply the texture, click on the material button and look for a group of buttons in the middle called: flat, sphere, cube, and tube. click the cube button and the texture should wrap around your building. If you need more precise mapping you may need to experiment with UV mapping which can be difficult for beginners myself included
: ok, im really just building up to making a building...
: i have a question tho:
: im applying a stone texture to a cube (stone texture as in the huts in dink), and on two faces (front and back) the texture looks great, but on the other 4 faces, all i ever get are lines, where the texture is side on to teh cube. anyone know what im taking about?? i can fix it by creating 4 walls instead, and then applying the texture to each of them, but i thought there mught be a "wrap texture" button somewhere..
: any ideas guys?
After you apply the texture, click on the material button and look for a group of buttons in the middle called: flat, sphere, cube, and tube. click the cube button and the texture should wrap around your building. If you need more precise mapping you may need to experiment with UV mapping which can be difficult for beginners myself included
Wesley has released 8 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Infinidink | D-Mod, Romp | N/A | May 19th, 2009 |
| If Ducks Ruled the World | D-Mod, Romp | 8.5 | September 26th, 2006 |
| Friends Beyond 1 | D-Mod, Romp | 6.2 | February 26th, 2006 |
| Hard Tiles Labeled | Development | 2.6 | March 11th, 2001 |
| Friends Beyond 3: Legend of Tenjin | D-Mod, Epic | 9.1 | February 7th, 2001 |
| Beginning of Sorrows | D-Mod, Miscellaneous, Demo, Unfinished | 5.7 | November 21st, 2000 |
| Timeflow | Development | 5.0 | October 29th, 2000 |
| Friends Beyond 2: Branches of Destiny | D-Mod, Quest | 7.1 | September 28th, 2000 |
Wesley has written 11 reviews
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| Lets Start Off with a Complaint | Belgotha Graphics | Normal | 9.7 | October 5th, 2006 |
| The Green Knight is a Wonderful Addition To the List of Available Graphics in the Dink Library | Green Axe Knight | Normal | 9.0 | October 3rd, 2006 |
| You Start Off on a Boat That Comes Under Attack | Basilisk Smile (The) | Normal | 8.0 | September 29th, 2006 |
| We Begin with a Very Stylish Opening | Prelude | Normal | 7.2 | September 29th, 2006 |
| A Simple Dmod with Not a Whole Lot To Do | Return to Rathor | Normal | 6.2 | September 29th, 2006 |
| In All Honesty | Fall of Tahmar (The) | Normal | 9.2 | September 29th, 2006 |
| Alas | Beginning of Sorrows | Featured | 5.0 | March 6th, 2006 |
| After My 4 (And a Half) Year Absence | Friends Beyond 1 | Normal | 7.5 | January 19th, 2006 |
| This is a Technical Guide on How To Create And Add an Enemy To Your Dmod | Creating Enemy Sprites | Normal | 8.9 | January 17th, 2006 |
| Very Nice File | DinkC Reference (Windows Help File) | Normal | 9.5 | January 17th, 2006 |
| I Wrote This File Basically For Myself | Hard Tiles Labeled | Normal | 3.0 | January 15th, 2006 |









8.5
6.2
2.6
9.1
3.0