Arik's Profile
My name is Neil Troughton and I can't believe I keep doing this.
: : I've just been getting down to the bones of Nerux, and I'm beginning to feel like banging my head against the wall. Sure, it's all fun and games when you're creating interesting environments, but this is INSANE. Surely it can't take this much effort JUST TO MAKE THE BLOODY ROCK VANISH!?!
: : Spleen vented. Carry on.
: Did you figure it out? I can think of a couple ways...
: Use visions, setting the rock to vision 1 and determining whether or not to view it in the base script.
: Or if you need to make the rock disappear in its own script, try using sp_hard(&current_sprite,1); draw_hard_map(); and sp_nodraw(&current_sprite,1);
Heh, actually I managed it about 5 minutes after I wrote this. It's still far too much effort for a fairly superfluous part of the game though. I ended up using sp_active(&current_sprite,0); in the end, although it meant I had to fiddle around with the script a bit so that the game would fade up and unfreeze afterwards. Funny how you can cram in one or two commands after deactivating the object, hmm?
I had bad experiences with visions - when making CC, the plan was to have all the slayers in the caves vanish when you killed the mother. Unfortunately, for some reason this crashed the comp every time, so we just left them in the end.
: : Spleen vented. Carry on.
: Did you figure it out? I can think of a couple ways...
: Use visions, setting the rock to vision 1 and determining whether or not to view it in the base script.
: Or if you need to make the rock disappear in its own script, try using sp_hard(&current_sprite,1); draw_hard_map(); and sp_nodraw(&current_sprite,1);
Heh, actually I managed it about 5 minutes after I wrote this. It's still far too much effort for a fairly superfluous part of the game though. I ended up using sp_active(&current_sprite,0); in the end, although it meant I had to fiddle around with the script a bit so that the game would fade up and unfreeze afterwards. Funny how you can cram in one or two commands after deactivating the object, hmm?
I had bad experiences with visions - when making CC, the plan was to have all the slayers in the caves vanish when you killed the mother. Unfortunately, for some reason this crashed the comp every time, so we just left them in the end.
Arik has released 3 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Cloud Castle 2: Scarab | D-Mod, Epic | 9.6 | July 14th, 2014 |
| I, Kara Gu | D-Mod, Quest | 9.2 | July 4th, 2012 |
| Cloud Castle | D-Mod, Quest | 8.5 | February 11th, 2007 |

9.6
8.5
0.1
6.3




