The Dink Network

Story

March 23rd 2008, 08:46 PM
wizardb.gif
Endy
Peasant He/Him United States
 
Started work on an epic Dmod, named Story at the moment. Designed to be similar in feel to the original adventure, but is far more advanced in terms of scripting and graphics.

StoryLine:

Bink Smallwood, son of Dink and Cassandra(of Mystery Island Fame), desires to become a hero like his famous father. In the process of just leaving his home village he'll have to solve multiple puzzles and battle tons of monsters. For special skills, Masters are required to be found. The Master may be willing to share their knowledge for gold, but is more likely to require Dink to assist them in a task or perform heroic feats.

I'm trying to turn some of the more accepted facts of the Dink world on their head. The whole thing should(I hope feel more original that way)

Puzzles:

*Infinite Maze

*Pushable Objects
-Pressure Plates, activated by either dink standing on it or a barrel/rock
-Exploding Pushable Barrels, A mobiel bomb before you have bombs
(Based on Rabid's cool original)
-Position based, group of pushable objects acts as a trigger, when arranged in a specific order

*Heroism Books

*Real Time based Secrets

My favorite so far is the Infinite Maze, essentially a combination free roaming battle arena and leveling area. It basically loops you around on a single map, if you go any direction but south. Going south exits the maze, with a handy wizard ready to heal you for a price. Enemies will be semi-randomly generated, with a mini-boss area every 5 areas. The difficulty level will increase the deeper you get into the maze. There will also be special difficulty levels you can attempt, like pitch black and magic only fights. Sould be lots of fun

The Heroism Books are just plain hilarious, one of them is actually a mini compilation of Dink's common mistakes and the excerpts from Hero's version of the Evil Overlord's list.
Things I'll do if I am ever the hero.

They also provide a clue for the next puzzle and useful game info without having to force feed it to the player.

The time based secrets, like the Time Locked Magic Chest should be really cool. They can be right out in the open, but players have to discover and then open them at a specific time.

Scripting:

Found you can stick a whole slew of variables along with dink(gold,brain_parm, brain_parm2, hitpoints), and still have access to them in the base scripts of a new screen. Have to them primarily inside to prevent chance of cross load game issues, but they're still incredibly handy. Since &vision is zeroed on a new map, it can also be used freely as long as you don't attempt reloading the same map.

Been making use of these to make scripting easier and even creating variable free map compression for houses.

Alrighty, much more fun to go. I'll post as I can.
March 23rd 2008, 09:04 PM
custom_marpro.png
Marpro
Peasant He/Him bloop
 
Awesome!
March 23rd 2008, 10:44 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Wow, it sounds PQ quality! I can't wait!
March 25th 2008, 12:21 AM
wizardb.gif
Endy
Peasant He/Him United States
 
Cross-Load issue fixed:

Fixed the cross-load/restart issues involved with saving in Dink's Attributes. Also found the source of the Herb Boot's glitch while investigating. Restarting while Dink is sped up causes him to retain the speed of the herb boots but not the frame delay. Loading can allow Dink to retain the frame delay but not the speed.

Fixed these and the other cross-load/restart issues, by reseting them to zero(dink's speed 3) prior to loading or restarting in both the Dinfo and Escape scripts.

Happlily this makes it possible to safely turn Dink's sprite into a variable pack horse Been thanking you could even get the Savebots to store some of them for you, since there's never a situation where you're away from one when saving or re-starting.

March 25th 2008, 12:33 AM
bonca.gif
Christiaan
Bard They/Them Netherlands
Lazy bum 
I checked out some of your files Endy, and I can see you have good knowledge about the programming capabilities of Dink. I look forward to what you're able to do, it sounds very good indeed.
March 25th 2008, 06:21 AM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Sounds like a quite original d-mod - I look forward to future updates.
March 25th 2008, 09:45 AM
duck.gif
Tal
Noble He/Him United States
Super Sexy Tal Pal 
I could've sworn any issues with the herb boots and attributes were fixed in 1.08...

(Though a few fixes in 1.08 were DinkC-based and not rooted purely in the Dink Smallwood software itself; anyone who took scripts from pre-1.08 scripts and used them in their own Story directory would not benefit from such fixes)
March 29th 2008, 07:01 AM
wizardb.gif
Endy
Peasant He/Him United States
 
Tal: Doubled checked Dink itself, it appears to be fixed there, must be just the source code I've been using.

Took a break of sorts and designed a romp to test out some of the scripts I'm using in Story. There's a ridiculous amount of randomness in it, should make for interesting gameplay

Picture of HnS:
[url=http://img100.imageshack.us/img100/9836/hns2mo6.th.jpg]http://img100.imageshack.us/img100/9836/hns2mo6.th.jpg[/url]

Liking the idea of making romps to try out ideas. I'll probably make a few more shorties as ideas come along.

P.S.
Anyone know if Carrie made the bright flowers? I'm assuming so, but can't find anything for certain
March 29th 2008, 09:27 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Endy, we don't use BBCode here.

Link.