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March 23rd 2008, 08:46 PM
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Endy
Peasant He/Him United States
 
Started work on an epic Dmod, named Story at the moment. Designed to be similar in feel to the original adventure, but is far more advanced in terms of scripting and graphics.

StoryLine:

Bink Smallwood, son of Dink and Cassandra(of Mystery Island Fame), desires to become a hero like his famous father. In the process of just leaving his home village he'll have to solve multiple puzzles and battle tons of monsters. For special skills, Masters are required to be found. The Master may be willing to share their knowledge for gold, but is more likely to require Dink to assist them in a task or perform heroic feats.

I'm trying to turn some of the more accepted facts of the Dink world on their head. The whole thing should(I hope feel more original that way)

Puzzles:

*Infinite Maze

*Pushable Objects
-Pressure Plates, activated by either dink standing on it or a barrel/rock
-Exploding Pushable Barrels, A mobiel bomb before you have bombs
(Based on Rabid's cool original)
-Position based, group of pushable objects acts as a trigger, when arranged in a specific order

*Heroism Books

*Real Time based Secrets

My favorite so far is the Infinite Maze, essentially a combination free roaming battle arena and leveling area. It basically loops you around on a single map, if you go any direction but south. Going south exits the maze, with a handy wizard ready to heal you for a price. Enemies will be semi-randomly generated, with a mini-boss area every 5 areas. The difficulty level will increase the deeper you get into the maze. There will also be special difficulty levels you can attempt, like pitch black and magic only fights. Sould be lots of fun

The Heroism Books are just plain hilarious, one of them is actually a mini compilation of Dink's common mistakes and the excerpts from Hero's version of the Evil Overlord's list.
Things I'll do if I am ever the hero.

They also provide a clue for the next puzzle and useful game info without having to force feed it to the player.

The time based secrets, like the Time Locked Magic Chest should be really cool. They can be right out in the open, but players have to discover and then open them at a specific time.

Scripting:

Found you can stick a whole slew of variables along with dink(gold,brain_parm, brain_parm2, hitpoints), and still have access to them in the base scripts of a new screen. Have to them primarily inside to prevent chance of cross load game issues, but they're still incredibly handy. Since &vision is zeroed on a new map, it can also be used freely as long as you don't attempt reloading the same map.

Been making use of these to make scripting easier and even creating variable free map compression for houses.

Alrighty, much more fun to go. I'll post as I can.