tiles
hey
whenever i apply a hardness to any of the tiles it gets automatically applied to all the other tiles.
please help me
or my whole d mod would be lost
whenever i apply a hardness to any of the tiles it gets automatically applied to all the other tiles.
please help me
or my whole d mod would be lost
Uh??? Could you explan better?
BTW: Don't post anything like "Anyone can help? Help lease!" atleast in two days. Because it won't help you. And it's pretty stupid aswell.
BTW2: Are you new in TDN? WELCOME!!
BTW: Don't post anything like "Anyone can help? Help lease!" atleast in two days. Because it won't help you. And it's pretty stupid aswell.
BTW2: Are you new in TDN? WELCOME!!
Heh it's always happens when you edit the hardness.I prefer to add a object,make invisible and make hardness and put somewhere that is empty line.
You should copy-and-paste hardness tiles, and not edit them, unless you're very careful.
If you want to restore the hardness to its original state, copy the hard.dat file from the 'dink' directory to your D-Mod's directory.
If you want to restore the hardness to its original state, copy the hard.dat file from the 'dink' directory to your D-Mod's directory.
I've got a question, is there any way to actually edit the tile hardness by pressing Q etc.? Isn't it that all tiles with the same index number or something have the same hardness when you do that?
You can re-assign unused hard-tile indexes to tiles, but it is not very fun.
Okay. How do you actually do it? It would make it much easier to set the hardness around houses.
No, it would not, because you only have 800 hard tiles, and to custom draw hardness for every house would be ludicrous.
Copying-and-pasting hard tiles using the geometric shapes (or the house shapes in the hard.dat rewrite) is a much more viable option.
Copying-and-pasting hard tiles using the geometric shapes (or the house shapes in the hard.dat rewrite) is a much more viable option.
You mean your hard.dat rewrite?
Hardboxer will take care of the hardness for most houses. That's a more simple solution.
Yeah, I've heard of that. I don't really like to have so many sprites just placed around a house. Because you can only have 100 sprites per screen, and when you have a bunch of gargoyles around your house, it uses up about 50 or so of your sprites-per-screen. I just downloaded redink1's hard.dat rewrite. I think I might use it.