The Dink Network

tiles

June 9th 2007, 10:14 AM
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man
Peasant He/Him
 
hey
whenever i apply a hardness to any of the tiles it gets automatically applied to all the other tiles.
please help me
or my whole d mod would be lost
June 9th 2007, 10:19 AM
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skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Uh??? Could you explan better?

BTW: Don't post anything like "Anyone can help? Help lease!" atleast in two days. Because it won't help you. And it's pretty stupid aswell.

BTW2: Are you new in TDN? WELCOME!!
June 9th 2007, 11:08 AM
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GOKUSSJ6
Peasant He/Him Poland
Everyone should get a pizza for free in each week. 
Heh it's always happens when you edit the hardness.I prefer to add a object,make invisible and make hardness and put somewhere that is empty line.
June 9th 2007, 04:20 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
You should copy-and-paste hardness tiles, and not edit them, unless you're very careful.

If you want to restore the hardness to its original state, copy the hard.dat file from the 'dink' directory to your D-Mod's directory.
June 9th 2007, 09:46 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
I've got a question, is there any way to actually edit the tile hardness by pressing Q etc.? Isn't it that all tiles with the same index number or something have the same hardness when you do that?
June 9th 2007, 11:43 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
You can re-assign unused hard-tile indexes to tiles, but it is not very fun.
June 9th 2007, 11:49 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Okay. How do you actually do it? It would make it much easier to set the hardness around houses.
June 9th 2007, 11:55 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
No, it would not, because you only have 800 hard tiles, and to custom draw hardness for every house would be ludicrous.

Copying-and-pasting hard tiles using the geometric shapes (or the house shapes in the hard.dat rewrite) is a much more viable option.
June 9th 2007, 11:57 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
You mean your hard.dat rewrite?
June 10th 2007, 12:00 AM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
Hardboxer will take care of the hardness for most houses. That's a more simple solution.
June 10th 2007, 12:03 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Yeah, I've heard of that. I don't really like to have so many sprites just placed around a house. Because you can only have 100 sprites per screen, and when you have a bunch of gargoyles around your house, it uses up about 50 or so of your sprites-per-screen. I just downloaded redink1's hard.dat rewrite. I think I might use it.