idea
if someone is going to release a Dmod then maybe
you can do something to replace
the old
"huh?" "I'm bored" "not much hapening here"
"i'm fairly sure I can't talk or use that"
or is it inpossible?
: if someone is going to release a Dmod then maybe
: you can do something to replace
: the old
: "huh?" "I'm bored" "not much hapening here"
: "i'm fairly sure I can't talk or use that"
: or is it inpossible?
Good point. I hate that too, to see the same time and time again. Too bad it is indeed impossible too change it: it's written in the Dink engine, so you'd have to hack Dink to be able to change it. dangit
: you can do something to replace
: the old
: "huh?" "I'm bored" "not much hapening here"
: "i'm fairly sure I can't talk or use that"
: or is it inpossible?
Good point. I hate that too, to see the same time and time again. Too bad it is indeed impossible too change it: it's written in the Dink engine, so you'd have to hack Dink to be able to change it. dangit
: : if someone is going to release a Dmod then maybe
: : you can do something to replace
: : the old
: : "huh?" "I'm bored" "not much hapening here"
: : "i'm fairly sure I can't talk or use that"
: : or is it inpossible?
: Good point. I hate that too, to see the same time and time again. Too bad it is indeed impossible too change it: it's written in the Dink engine, so you'd have to hack Dink to be able to change it. dangit
Are you sure you can't change it?
: : you can do something to replace
: : the old
: : "huh?" "I'm bored" "not much hapening here"
: : "i'm fairly sure I can't talk or use that"
: : or is it inpossible?
: Good point. I hate that too, to see the same time and time again. Too bad it is indeed impossible too change it: it's written in the Dink engine, so you'd have to hack Dink to be able to change it. dangit
Are you sure you can't change it?
: : : if someone is going to release a Dmod then maybe
: : : you can do something to replace
: : : the old
: : : "huh?" "I'm bored" "not much hapening here"
: : : "i'm fairly sure I can't talk or use that"
: : : or is it inpossible?
: : Good point. I hate that too, to see the same time and time again. Too bad it is indeed impossible too change it: it's written in the Dink engine, so you'd have to hack Dink to be able to change it. dangit
: Are you sure you can't change it?
yup
: : : you can do something to replace
: : : the old
: : : "huh?" "I'm bored" "not much hapening here"
: : : "i'm fairly sure I can't talk or use that"
: : : or is it inpossible?
: : Good point. I hate that too, to see the same time and time again. Too bad it is indeed impossible too change it: it's written in the Dink engine, so you'd have to hack Dink to be able to change it. dangit
: Are you sure you can't change it?
yup
: : : : if someone is going to release a Dmod then maybe
: : : : you can do something to replace
: : : : the old
: : : : "huh?" "I'm bored" "not much hapening here"
: : : : "i'm fairly sure I can't talk or use that"
: : : : or is it inpossible?
: : : Good point. I hate that too, to see the same time and time again. Too bad it is indeed impossible too change it: it's written in the Dink engine, so you'd have to hack Dink to be able to change it. dangit
: : Are you sure you can't change it?
: yup
Are you really sure?
I mean, really, really sure?
: : : : you can do something to replace
: : : : the old
: : : : "huh?" "I'm bored" "not much hapening here"
: : : : "i'm fairly sure I can't talk or use that"
: : : : or is it inpossible?
: : : Good point. I hate that too, to see the same time and time again. Too bad it is indeed impossible too change it: it's written in the Dink engine, so you'd have to hack Dink to be able to change it. dangit
: : Are you sure you can't change it?
: yup
Are you really sure?
I mean, really, really sure?

thats what some said about being able to change the version umber at the bottom of the screen, im sure if we had some really bored people, they could make something
: : : : : if someone is going to release a Dmod then maybe
: : : : : you can do something to replace
: : : : : the old
: : : : : "huh?" "I'm bored" "not much hapening here"
: : : : : "i'm fairly sure I can't talk or use that"
: : : : : or is it inpossible?
: : : : Good point. I hate that too, to see the same time and time again. Too bad it is indeed impossible too change it: it's written in the Dink engine, so you'd have to hack Dink to be able to change it. dangit
: : : Are you sure you can't change it?
: : yup
: Are you really sure?
: I mean, really, really sure?
uhm.............
: : : : : you can do something to replace
: : : : : the old
: : : : : "huh?" "I'm bored" "not much hapening here"
: : : : : "i'm fairly sure I can't talk or use that"
: : : : : or is it inpossible?
: : : : Good point. I hate that too, to see the same time and time again. Too bad it is indeed impossible too change it: it's written in the Dink engine, so you'd have to hack Dink to be able to change it. dangit
: : : Are you sure you can't change it?
: : yup
: Are you really sure?
: I mean, really, really sure?

uhm.............
: Good point. I hate that too, to see the same time and time again. Too bad it is indeed impossible too change it: it's written in the Dink engine, so you'd have to hack Dink to be able to change it. dangit
NEWS FLASH: Christiaan is Finally Right (just teasing
)
But yeah, you gotta hack into the dink.exe to mess with it. A...good friend of mine (won't say who) made it to where Dink said "Tal sucks!" every time he used magic. Buaha.
NEWS FLASH: Christiaan is Finally Right (just teasing

But yeah, you gotta hack into the dink.exe to mess with it. A...good friend of mine (won't say who) made it to where Dink said "Tal sucks!" every time he used magic. Buaha.

*cough* yeah, the 666 version or whatever it was......we'll just call that person...BlueLead2!
--WC
--WC
: : if someone is going to release a Dmod then maybe
: : you can do something to replace
: : the old
: : "huh?" "I'm bored" "not much hapening here"
: : "i'm fairly sure I can't talk or use that"
: : or is it inpossible?
: Good point. I hate that too, to see the same time and time again. Too bad it is indeed impossible too change it: it's written in the Dink engine, so you'd have to hack Dink to be able to change it. dangit
As far as hacking, it would be an extremely easy thing to change, it's just plain text stored in dink.exe. (though the comment would have to stay the same length if done the easy way) But when you think about trying to put that in a d-mod, it's a lot harder. Who really wants d-mods to be modifying exe files?
Inceidently, it's easy to change the "hocus pocus!", "I'm not a wizard.", you just create a "spell" that makes Dink say that and give him that when he has no other magic.
You might think you could set up some sort of large sprite that Dink would be talking to when no other sprite was there, but this doesn't seem to work well, either he can't talk to anything else, or you get the same old messages. I wouldn't say it's impossible to make a workaround like that work though. Maybe I just haven't tried the right hing yet, huh?
: : you can do something to replace
: : the old
: : "huh?" "I'm bored" "not much hapening here"
: : "i'm fairly sure I can't talk or use that"
: : or is it inpossible?
: Good point. I hate that too, to see the same time and time again. Too bad it is indeed impossible too change it: it's written in the Dink engine, so you'd have to hack Dink to be able to change it. dangit
As far as hacking, it would be an extremely easy thing to change, it's just plain text stored in dink.exe. (though the comment would have to stay the same length if done the easy way) But when you think about trying to put that in a d-mod, it's a lot harder. Who really wants d-mods to be modifying exe files?
Inceidently, it's easy to change the "hocus pocus!", "I'm not a wizard.", you just create a "spell" that makes Dink say that and give him that when he has no other magic.
You might think you could set up some sort of large sprite that Dink would be talking to when no other sprite was there, but this doesn't seem to work well, either he can't talk to anything else, or you get the same old messages. I wouldn't say it's impossible to make a workaround like that work though. Maybe I just haven't tried the right hing yet, huh?
: You might think you could set up some sort of large sprite that Dink would be talking to when no other sprite was there
well you know, you can make dink truly 3d with about a billion frames and sequences... *cough*
well you know, you can make dink truly 3d with about a billion frames and sequences... *cough*
: : You might think you could set up some sort of large sprite that Dink would be talking to when no other sprite was there
: well you know, you can make dink truly 3d with about a billion frames and sequences... *cough*
No, the engine limits that... anyway.
: well you know, you can make dink truly 3d with about a billion frames and sequences... *cough*
No, the engine limits that... anyway.
: if someone is going to release a Dmod then maybe
: you can do something to replace
: the old
: "huh?" "I'm bored" "not much hapening here"
: "i'm fairly sure I can't talk or use that"
: or is it inpossible?
I thought Sharb did that in Milder 3? Hmmmm... Maybe that was just for magic and items.. :-|
: you can do something to replace
: the old
: "huh?" "I'm bored" "not much hapening here"
: "i'm fairly sure I can't talk or use that"
: or is it inpossible?
I thought Sharb did that in Milder 3? Hmmmm... Maybe that was just for magic and items.. :-|
: if someone is going to release a Dmod then maybe
: you can do something to replace
: the old
: "huh?" "I'm bored" "not much hapening here"
: "i'm fairly sure I can't talk or use that"
: or is it inpossible?
You can use another key for talking, I could have made that (loops, variable checking and such.
), but then Dink would still say the same things when you pressed SPACE.
: you can do something to replace
: the old
: "huh?" "I'm bored" "not much hapening here"
: "i'm fairly sure I can't talk or use that"
: or is it inpossible?
You can use another key for talking, I could have made that (loops, variable checking and such.

True, but probably not worth the effort.
--WC
--WC
the part with exe stuff.
you could make a DMod that rund through exe.
just replace the originall program file with you
your files. [story map and etc.]
i think i did that once.
So if you run that dmod with exe you could just
replace those phrases.
ORRRRR
if you change the phrases in dink exe,
then won't the phrases be chnged in the dmods?
I mean the engine is the same.
DMODS have everything the same.Dink walks
punches,talks IT'S ALL THE ENGINE.
ORRRRRRR
HACK THROUGH SOME BODY!!!!!!!!!!!!!!!!!
you could make a DMod that rund through exe.
just replace the originall program file with you
your files. [story map and etc.]
i think i did that once.
So if you run that dmod with exe you could just
replace those phrases.
ORRRRR
if you change the phrases in dink exe,
then won't the phrases be chnged in the dmods?
I mean the engine is the same.
DMODS have everything the same.Dink walks
punches,talks IT'S ALL THE ENGINE.
ORRRRRRR
HACK THROUGH SOME BODY!!!!!!!!!!!!!!!!!
: : if someone is going to release a Dmod then maybe
: : you can do something to replace
: : the old
: : "huh?" "I'm bored" "not much hapening here"
: : "i'm fairly sure I can't talk or use that"
: : or is it inpossible?
: I thought Sharb did that in Milder 3? Hmmmm... Maybe that was just for magic and items.. :-|
LOL.. "Sharb".
: : you can do something to replace
: : the old
: : "huh?" "I'm bored" "not much hapening here"
: : "i'm fairly sure I can't talk or use that"
: : or is it inpossible?
: I thought Sharb did that in Milder 3? Hmmmm... Maybe that was just for magic and items.. :-|
LOL.. "Sharb".
