New Dev File: Stackables
Sir rabidwolf9 stopped by Burger King to eat a couple BK Stackers (Quad, if you must know) and he was inspired with inspiration. And thus, there is now Stackables development file which contains sample scripts for stackable items in a D-Mod, such as Arrows, Axes, Bombs, and more.
Ahhh, nice... I have been trying to get samples of these scripts.
Yep, it mores I get more room for all those useless quest items.... You see that was a major problem in SOB, because there were several inventory items that you needed, but it got difficult towards the end because your inventory was almost always full.
I don't really like the idea of having quest items take up space in your iventory. Bleh. I think that it would be nice to have a separate inventory screen just for quest items.
It's often a difficult thing to choose wether or not you let quest items take space in your inventory. Especially when you have to find something at the end of a though dungeon, a player hates to get a 'your inventory is full' warning then, but not putting the item into the inventory just doesn't feel as good for the player. Having a seperate quest item inventory helps, unless it's possible to fill that up too...
About the file: I like the idea of stackable inventory items, but for some reason the items don't feel like they're being used at the moment that they are... Something with the item's picture not disapearing I suppose. I think FIAT's system of stacking items still has it for me, though it has more (graphic) limitations. Oh, and maybe you could explain in the readme (or in the scripts) how the author could easily limit the amount of items that can be stacked, allowing the player to have an infinite amount of healing potions isn't going to make the DMOD any better...
About the file: I like the idea of stackable inventory items, but for some reason the items don't feel like they're being used at the moment that they are... Something with the item's picture not disapearing I suppose. I think FIAT's system of stacking items still has it for me, though it has more (graphic) limitations. Oh, and maybe you could explain in the readme (or in the scripts) how the author could easily limit the amount of items that can be stacked, allowing the player to have an infinite amount of healing potions isn't going to make the DMOD any better...
In Initiation, I decided that all non-usable items (keys, books, etc) would be placed in the Escape menu. That seemed to work out fairly well.
I would... but I'm feeing really lazy. There are sample scripts so it shouldn't be that hard to figure out. I don't see myself updating this, but if someone were to add on to the readme and send it to me... Wow, that is lazy.