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Reply to Re: New Dev File: Stackables

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September 6th 2006, 03:43 PM
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metatarasal
Bard He/Him Netherlands
I object 
It's often a difficult thing to choose wether or not you let quest items take space in your inventory. Especially when you have to find something at the end of a though dungeon, a player hates to get a 'your inventory is full' warning then, but not putting the item into the inventory just doesn't feel as good for the player. Having a seperate quest item inventory helps, unless it's possible to fill that up too...

About the file: I like the idea of stackable inventory items, but for some reason the items don't feel like they're being used at the moment that they are... Something with the item's picture not disapearing I suppose. I think FIAT's system of stacking items still has it for me, though it has more (graphic) limitations. Oh, and maybe you could explain in the readme (or in the scripts) how the author could easily limit the amount of items that can be stacked, allowing the player to have an infinite amount of healing potions isn't going to make the DMOD any better...