The Dink Network

New File: Dink Smallwood v1.08 - Release Candidate 7

February 25th 2006, 09:53 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Dink Smallwood v1.08 has been sadly plagued with many, many, many problems. Performing 'simple' updates created submarine bugs, which caused unexpected ripples. Additionally, some of my changes weren't of the best quality. Yet, throughout it all, there have been a few Dinkers who spotted these problems, and helped make 1.08 seaworthy. I truly thank everyone who reported any issues, even if they turned out to be nothing.

As before, this is a release candidate, which means that if no bugs or errors are found in the next week or so, this will be the final version.

So, if you find something that doesn't seem to work quite right, and it isn't listed under 'Known Problems', please post a reply to this thread, even if you've told me about the same problem before.

Full Install - RC7 (15.3 MB)
Patch - RC7 (1.5 MB)

For a full list of changes since Release Candidate 6, please view the comments.

Fixes

* Dink: Fixed bug where the game could occasionally crash if there were a lot of sprites on the screen.
* Dinkedit: Fixed a bug where the editor would crash when loading certain D-Mods or viewing the sprite library.
* Dinkedit: The icon has returned (it was missing from 1.07 through RC5).
* DFArc2: Properly fixed bugs related to D-Mods not extracting properly if they contained files without any content.
* DFArc2: The icon has returned within the program (it was missing for the past couple release candidates).
* Credits: Neil Troughton properly credited.

Known Problems

* Fades may be slow in true-color mode even if you have fairly recent hardware. Most people seem to be lucky.
* Dinkedit has, and forever will, crash if you type in really big numbers. You should know better.
* Fades may rarely turn a 'mauve' color in full-screen mode, and be slower than normal.
February 26th 2006, 12:39 AM
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Maybe this time we have the final Release Candidate. Though at this rate there will be a Release Candidate 10 soon.
February 27th 2006, 01:58 PM
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wesley
Peasant He/Him United States
 
Is there anyplace that describes in detail the new features of 1.08 other than the 'whatsnew' file? Basically a simpler version of the Dink C Ref file only with the new implementations?
February 27th 2006, 04:48 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Not really... The DinkC Reference (the .chm, anyway) does include a section that lists all new internal functions in 1.08, but that doesn't sound like exactly what you're looking for.
February 28th 2006, 10:22 AM
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wesley
Peasant He/Him United States
 
that would work, but it wouldn't need to be that in depth. I can understand some of the new functions from the whats new file, but some of them don't have any description.

I guess as I look through it, most of the are either self explainitory or defined ok, but the math functions aren't even though I am sure they are common proc in other languagues. Abs is absolute value, Mod is division dropping the remainder and the other is square root I guess. (?)

EDIT: That being said, it would be nice to see an updated Ref file with the new functions *cough* SimonK *cough*
March 4th 2006, 04:59 AM
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Just found a minor bug so far : as you all know, the bug that made barrels 'punchable' several times has been fixed. However, I noticed while playing AGAE that crates could still be punched several times.
March 4th 2006, 08:05 AM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
redink1's fix for the multi-punchable barrel/crate/chest bugs lies within the DinkC scripts for the original game instead of the actual engine code itself, so if AGAE happens to depend on crate scripts within its own Story directory instead of Dink's (which it appears to, from my limited studying), that may explain the problem.
March 4th 2006, 09:43 AM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
How about fixing the dink.ini bug, that new lines are put behind the last line, with that weird [] symbol at the end?
March 6th 2006, 10:27 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Seth is currently evaluating this release candidate, and plans on posting it to rtsoft.com when he's done. So if you find any super-critical bugs, you might want to e-mail me and CC seth at rtsoft.com
March 8th 2006, 01:11 PM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
So I guess this could be the final version...
March 8th 2006, 02:13 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
It's the final version, dududuu duhh, dududuu duduh...

Never mind...