The Dink Network

Elements of a Romp

September 14th 2005, 03:09 PM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
What are the qualities you see as vital to a good Romp? Humour, combat, dialogue, mapping, etc... which are the most important, and why?
September 14th 2005, 04:28 PM
spike.gif
There's gotta be something new and inventive in a romp... because if it's just a quest, it's just a quest, and because it's a romp, it's too short for a quest.
September 15th 2005, 01:49 AM
pillbug.gif
XXhex
Peasant He/Him
 
I would have to say storyline because, if the story is going to be short, it better be darn good.
September 15th 2005, 10:20 AM
slimeg.gif
metatarasal
Bard He/Him Netherlands
I object 
There's a difference between a large romp and a small romp. A large romp is actually a small quest, while a small romp needs something different to make it good.

So it needs to be a new idea like an original storyline or something new in terms of gameplay. (It'd be cool if a large romp would have this too, but it's less important.)

Furthermore I'd say that fighting is less important in a romp. Because you won't get many level-ups, and not many things you can buy from the money you get when killing animals.
September 15th 2005, 10:32 AM
burntree.gif
Striker
Noble She/Her United States
Daniel, there are clowns. 
I prefer to romp with hot, young, scantily clad (or unclad) women.
September 15th 2005, 12:32 PM
old.gif
Kat
Peasant She/Her Canada
We can out-drink most Americans! 
LOL@Striker
September 15th 2005, 02:24 PM
knightg.gif
cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
My favorite romp was Cycles of Evil. It was the first DMOD that I finished(the first one I started was 9 gems of life, but I didn't liked it so much). That was something completly new.
September 15th 2005, 03:44 PM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
I prefer to romp with hot, young, scantily clad (or unclad) women.

I'm assuming you'd prefer no humour at all in that particular romp. Unless you have a fetish for female clowns you haven't told me about.
September 15th 2005, 05:58 PM
spike.gif
No there's not. Anything that takes less than an hour to beat is way too tiny for an ordinary quest...

Generally, stories should also be kept in proportion with the length of the game:
Romp -> Something casual
Quest -> Saving the princess
Epic -> Saving the world

Classic examples: Sword of Paranor, Quest for Dorinthia, POTA
September 15th 2005, 07:06 PM
farmer.gif
Good dialogue is quite important to me, but it's not as neccessary as in a larger d-mod. I would say innovation is quite important (like in CoE, Anarchy Halloween Party, and Triangle Mover).
September 15th 2005, 07:39 PM
burntree.gif
Striker
Noble She/Her United States
Daniel, there are clowns. 
Well, my humor is part of what gets me the ladies, so, yes, I'm sure a romp would include some humor.

Also, clowns aren't funny, clowns are scary.
September 15th 2005, 08:20 PM
anon.gif
rabidwolf9
Ghost They/Them
 
as far as elements for a romp, there's two ways you can go: you can have a small little storyline, or a minigame type thing;

i think a multiplayer romp would be excellent.
a medieval multiplayer ctf (or something like that) would be awsome...
September 15th 2005, 08:22 PM
slayer.gif
rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
ok, that was wierd..sorry to double post lol, that was me
September 16th 2005, 05:38 PM
spike.gif
kikki
Peasant He/Him United Kingdom
This place has changed :) 
Of course the multiplayer possibilites are currently non-existant!
September 17th 2005, 08:10 PM
pillbug.gif
Drink
Peasant He/Him Chile
Don't drink 
Well. A romp to be good must have a good idea, like Cycles of Evil.
But if someone has a good idea, then making a romp of that idea is like a waste of that idea, like Cycles of Evil.
If someone has good idea, then is better to do an Epic of that idea.

That is my opinion, ...and idea.