Hack n' Slash
This was may submission to development jam, with some patches/fixes
An add-on to the original RTsoft game where things get bloody. Ducks have been replaced by... well you'll see. A new sword skill magic has been added that let's you slash and hack with more power and kill most NPCs. And, there are two types of musical notes (black and red) that can be found and used to start musical dance numbers on certain screens. Dink's backpack will vibrate when he is on a screen where they can be used if you have some of these musical notes. Besides these "macro" changes, there have been tweaks to various scripts to fit in with new stuff, plus some updated graphics, as well as a new NPC wizard - Rumplestiltskin - who can help create gold. The Flame Bow no longer costs 25,000 gold but ony 10,000 - which when combined with Rumplestiltskin's magic means you can get that item faster, and it also behaves more like the Flame Bow in SOB (Without the secret bowlore). All weapons and magic have been upgraded via TheNewGuy's Dink Script Improvement Pack. Purple boncas now have proper attack damage. Lands east of Windmere can now be explored, and you can find a few goodies or battle enemies there, including the mutant Kitty. Enjoy!
You will need to play this on DinkHD or engines that support alpha channels, png image files and sprite slots into the 1000s that display 99 sprites per slot.
There are four saved games which can be used to see some of the cut scenes or battls that have changed
save1.dat - this is inside Stonebrook with Dink having found the long sword and the magical sword skill scroll already, Ethel's pet has been sent home
save2.dat - is outside of KerSin after Dink has discovered the evil Cast's plans and he needs to show them to the mayor
save3.dat - this is in the dark lands, with screens availabel to explore, battle enemies with
save4.dat - also in the dark lands, but just before Dink goes to find Milder and battle the End Boss.
v1.02 Fixes
Ethel and any other killed villagers don't reappear in house burning scene
Ethel no longer talks to Dink after her head is cut off
Typos regarding midgets and Seth instead of Mony fixed
Screenlock on Kitty with pillbugs fixed
Avoiding the Cast upon entering Kersin and on hills bug fixed
An add-on to the original RTsoft game where things get bloody. Ducks have been replaced by... well you'll see. A new sword skill magic has been added that let's you slash and hack with more power and kill most NPCs. And, there are two types of musical notes (black and red) that can be found and used to start musical dance numbers on certain screens. Dink's backpack will vibrate when he is on a screen where they can be used if you have some of these musical notes. Besides these "macro" changes, there have been tweaks to various scripts to fit in with new stuff, plus some updated graphics, as well as a new NPC wizard - Rumplestiltskin - who can help create gold. The Flame Bow no longer costs 25,000 gold but ony 10,000 - which when combined with Rumplestiltskin's magic means you can get that item faster, and it also behaves more like the Flame Bow in SOB (Without the secret bowlore). All weapons and magic have been upgraded via TheNewGuy's Dink Script Improvement Pack. Purple boncas now have proper attack damage. Lands east of Windmere can now be explored, and you can find a few goodies or battle enemies there, including the mutant Kitty. Enjoy!
You will need to play this on DinkHD or engines that support alpha channels, png image files and sprite slots into the 1000s that display 99 sprites per slot.
There are four saved games which can be used to see some of the cut scenes or battls that have changed
save1.dat - this is inside Stonebrook with Dink having found the long sword and the magical sword skill scroll already, Ethel's pet has been sent home
save2.dat - is outside of KerSin after Dink has discovered the evil Cast's plans and he needs to show them to the mayor
save3.dat - this is in the dark lands, with screens availabel to explore, battle enemies with
save4.dat - also in the dark lands, but just before Dink goes to find Milder and battle the End Boss.
v1.02 Fixes
Ethel and any other killed villagers don't reappear in house burning scene
Ethel no longer talks to Dink after her head is cut off
Typos regarding midgets and Seth instead of Mony fixed
Screenlock on Kitty with pillbugs fixed
Avoiding the Cast upon entering Kersin and on hills bug fixed
Released: | July 31st, 2024 |
---|---|
File Size: | 28.60 MB |
Downloads: | 136 |
Release Notes: | Fixed a few things in v1.04 Fixed bad start-1.c script Changed brains to pies in Windemere after killing midgets Fixed dragon screenlock if using slash sword |
Play: | Play this D-Mod right now in your web browser! (More Info) |
Hack n' Slash is a modification of the original Dink Smallwood, with many changes.
The main feature, which the title alludes to, is a new sword-magic. The spell allows Dink to kill many previously unkillable NPCs. One noteworthy aspect of the original Dink Smallwood is the player's ability to be cruel, and this change really enhances that. I think this is thematically an interesting direction for a D-Mod, and it certainly is a creative decision, although I personally dislike unnecessary brutality.
The second big and creative change is dancing. By collecting musical notes around the map, Dink can dance at various screens. This works as a nice counterweight to the brutality. Collecting notes makes exploring the map more exciting without unbalancing the game, as would happen if new power-ups were spread across the world.
Speaking of balance, this D-Mod makes getting gold much easier. I personally don't think that the original game is too stingy with gold (although the Flame bow is too expensive), but I can see why people think there should be more gold available. However, Hack n' Slash goes far too far to the other end: I had so much gold in my play through that I could buy all the weapons whenever they were available, including the Flame bow, which you can get earlier in this D-Mod than in the original game.
Another change to game balance is a new enemy introduced here: the mutant kitty. I think an enemy stronger than slayers is good addition, but in my opinion the kitty is too strong: it has two less defence than stone giants but over three times the hit points, and a stronger attack too! At one point, you need to kill one kitty to proceed, and it's much tougher than the boss fight that happens soon afterwards.
In Hack n' Slash, many conversations only happen once. I understand the criticisism towards the repeating conversations in the original game, as those certainly detract from the verisimilitude of the game. I still don't like this change: repeating conversations are a helpful videogame convention for players. If the game had some sort of a conversation log, this change would be much more welcome.
Another thing I don't like is changing the ducks to Seth. I don't really see the point of this. I guess changing the final boss into the weakest creature of the game is a joke.
The D-Mod has lots of new graphics; most notably Dink has new animations for dancing and slashing with the new spell. The graphics look amazing, as expected from Mr. Klaebe. New music and sound effects are included as well.
A great thing about Hack n' Slash is that it fixes various small issues in the original game, which shows how thoughtful the author has been. Some screens have also been redecorated, which is nice, and there is a new cut scene. Overall, this is a good D-Mod. I wouldn't recommend this D-Mod to someone who has never played the original Dink, but if a Dink veteran wishes to replay the original game, this D-Mod would be a great choice with its fixes and additions.
The main feature, which the title alludes to, is a new sword-magic. The spell allows Dink to kill many previously unkillable NPCs. One noteworthy aspect of the original Dink Smallwood is the player's ability to be cruel, and this change really enhances that. I think this is thematically an interesting direction for a D-Mod, and it certainly is a creative decision, although I personally dislike unnecessary brutality.
The second big and creative change is dancing. By collecting musical notes around the map, Dink can dance at various screens. This works as a nice counterweight to the brutality. Collecting notes makes exploring the map more exciting without unbalancing the game, as would happen if new power-ups were spread across the world.
Speaking of balance, this D-Mod makes getting gold much easier. I personally don't think that the original game is too stingy with gold (although the Flame bow is too expensive), but I can see why people think there should be more gold available. However, Hack n' Slash goes far too far to the other end: I had so much gold in my play through that I could buy all the weapons whenever they were available, including the Flame bow, which you can get earlier in this D-Mod than in the original game.
Another change to game balance is a new enemy introduced here: the mutant kitty. I think an enemy stronger than slayers is good addition, but in my opinion the kitty is too strong: it has two less defence than stone giants but over three times the hit points, and a stronger attack too! At one point, you need to kill one kitty to proceed, and it's much tougher than the boss fight that happens soon afterwards.
In Hack n' Slash, many conversations only happen once. I understand the criticisism towards the repeating conversations in the original game, as those certainly detract from the verisimilitude of the game. I still don't like this change: repeating conversations are a helpful videogame convention for players. If the game had some sort of a conversation log, this change would be much more welcome.
Another thing I don't like is changing the ducks to Seth. I don't really see the point of this. I guess changing the final boss into the weakest creature of the game is a joke.
The D-Mod has lots of new graphics; most notably Dink has new animations for dancing and slashing with the new spell. The graphics look amazing, as expected from Mr. Klaebe. New music and sound effects are included as well.
A great thing about Hack n' Slash is that it fixes various small issues in the original game, which shows how thoughtful the author has been. Some screens have also been redecorated, which is nice, and there is a new cut scene. Overall, this is a good D-Mod. I wouldn't recommend this D-Mod to someone who has never played the original Dink, but if a Dink veteran wishes to replay the original game, this D-Mod would be a great choice with its fixes and additions.