puzzle complexity in DMODs
I'm making a DMOD, and I'm thinking of putting in some puzzles. Not necessarily essential to complete the game, but maybe to a potion room or lots of gold. I just don't know if my current ideas are too complex for a game, so that it sucks the fun out. Here are my ideas
-VERY simple chess (if still too hard, maybe checkers)
-rubiks cube solved in under 10 minutes
Now I know this one seems impossible, but come on people, after solving a cube 5 or so times, 10 minutes is extremely easy. This requires less than 2 hours of work, and you can use a cube-simulation program online so you don't even have to buy a cube. For such a program, check out speedcubing.com .
-logic problems
Remember the problem where theres the sack of grain, the sheep/duck/whatever, and the wolf, and you have to boat them across the river without leaving the sheep with the sack or the wolf? Similar to this, but a little more complex.
Please comment on these ideas and suggest your own!
-VERY simple chess (if still too hard, maybe checkers)
-rubiks cube solved in under 10 minutes
Now I know this one seems impossible, but come on people, after solving a cube 5 or so times, 10 minutes is extremely easy. This requires less than 2 hours of work, and you can use a cube-simulation program online so you don't even have to buy a cube. For such a program, check out speedcubing.com .
-logic problems
Remember the problem where theres the sack of grain, the sheep/duck/whatever, and the wolf, and you have to boat them across the river without leaving the sheep with the sack or the wolf? Similar to this, but a little more complex.
Please comment on these ideas and suggest your own!
The logic problem idea would definitely be the easiest to make. A Rubik's cube for Dink is pretty much out of the question - that would probably overload the engine.
Thats true, I hadn't thought about that. How much can the engine handle?
July 25th 2004, 12:12 AM

MiloBones


Henry Ford once said that someone could have a model T in any color he wished -- so long as it was black. Such it is with DinkC.
Even if you could do the rubix cube, it would hardly be worth the effort.
You might manage a chess puzzle.
There are some fantastic logic puzzles out there... I've always liked the one where you have to find the heavy coin in such and such a number of weighings. I don't think this would be too hard to program, as long as the number of coins you have is a power of three, to guarantee a "unique" solution.
Even if you could do the rubix cube, it would hardly be worth the effort.
You might manage a chess puzzle.
There are some fantastic logic puzzles out there... I've always liked the one where you have to find the heavy coin in such and such a number of weighings. I don't think this would be too hard to program, as long as the number of coins you have is a power of three, to guarantee a "unique" solution.
DinkC is far more powerful than you would think. Rubrik's cube should be quite possible, though trying to find a way to display such a thing would not be ideal.
How about where you move colored blocks around. If two blocks of the same color touch they disappear. A room full of them could be intersting...
Nice puzzle ideas guys. I especially like PiGuy's idea of "animals crossing a river" those really make me think.
Sincerely,
The Vault Dweller
Nice puzzle ideas guys. I especially like PiGuy's idea of "animals crossing a river" those really make me think.
Sincerely,
The Vault Dweller
Redink:
I'd planned on making the cube so that there were 6 views, each showing a corner and its 3 sides, and you could rotate the right side on each of the six by selecting one of three buttons by the corner: clockwise, counterclockwise, and half turn. I also am thinking about implementing a thing to make sure that it takes more than 30 moves so that no one cheats and uses a cube solver online (although they can get as efficient as 19 or so moves guarenteed).
I'd planned on making the cube so that there were 6 views, each showing a corner and its 3 sides, and you could rotate the right side on each of the six by selecting one of three buttons by the corner: clockwise, counterclockwise, and half turn. I also am thinking about implementing a thing to make sure that it takes more than 30 moves so that no one cheats and uses a cube solver online (although they can get as efficient as 19 or so moves guarenteed).
Not everybody plays chess nor knows the moves. Would you want them to learn one game just to play your game? Doesn't seem likely they would do that but maybe you have something in mind?
Personally I love chess and logic problems but hate the rubik's cube.
There is an African game of moving stones around a flat board that is interesting and challenging (quite different from chess or checkers). I'll see if I can find the online site and get back to you.
Personally I love chess and logic problems but hate the rubik's cube.
There is an African game of moving stones around a flat board that is interesting and challenging (quite different from chess or checkers). I'll see if I can find the online site and get back to you.
Sure, I'll take a look at it, but I've played Mancala before, only as a two player game. Can it be done with one person?
Umm, no it needs another player which would be the computer but maybe it can't be done with the dink engine. Maybe ask redink or merlin.
Another suggestion on an idea might be to incorporate a simple lottery or bingo in your game that allows the player to win gold.
Nah, too easy.
Another suggestion on an idea might be to incorporate a simple lottery or bingo in your game that allows the player to win gold.
Nah, too easy.
It can be done, but displaying the board would be hard to do. You'd have to look at Triangle Mover's source.
I remember playing that game in Quest for Glory 3... it was really fun and a great way for me to increase my character's Intellegence score.
Or, some thing really cool that i mentioned awhile ago would be to make a drawer, or chest with some sort of item in it. You look in the drawer and see only junk, but you can pick up and set aside individual objects by dragging and clicking. Using some thing similar to the triangle mover source, and sprites stacked on top of each other, you could make a hest or drawer that could be searched through with an item on the bottom. You could even add key scripts so that you could press, say 'e' for 'examine' and look at individual objects you've picked out. You could see if there's any thing in a pouch in the drawer by examining it. You could hide rare items and goodies in the ocasional drawer, chest, ect.
You could even add locked chests and require either the right key, or a lock pick.
You could even add locked chests and require either the right key, or a lock pick.