Reply to Re: puzzle complexity in DMODs
If you don't have an account, just leave the password field blank.
Or, some thing really cool that i mentioned awhile ago would be to make a drawer, or chest with some sort of item in it. You look in the drawer and see only junk, but you can pick up and set aside individual objects by dragging and clicking. Using some thing similar to the triangle mover source, and sprites stacked on top of each other, you could make a hest or drawer that could be searched through with an item on the bottom. You could even add key scripts so that you could press, say 'e' for 'examine' and look at individual objects you've picked out. You could see if there's any thing in a pouch in the drawer by examining it. You could hide rare items and goodies in the ocasional drawer, chest, ect.
You could even add locked chests and require either the right key, or a lock pick.
You could even add locked chests and require either the right key, or a lock pick.