The Dink Network

PiGuy's Profile

pq_skull.gif
PiGuy
Peasant He/Him
 
My name's Mike, and at the time of this profile creation (7/23/04), I am still a relatively new dinker.
Dont bother messaging me on aim, yahoo, or msn messengers cuz i'm never on, but my email is always open.

E-Mail e_to_the_i_pi_plus_one@yahoo.com
Private Message
YIM e_to_the_I_pi_plus_one
AIM SpeedCuber521
MSN e_to_the_I_pi_plus_one

2004-07-24 23:27:42
pq_skull.gif
PiGuy
Peasant He/Him
 
I'm making a DMOD, and I'm thinking of putting in some puzzles. Not necessarily essential to complete the game, but maybe to a potion room or lots of gold. I just don't know if my current ideas are too complex for a game, so that it sucks the fun out. Here are my ideas

-VERY simple chess (if still too hard, maybe checkers)

-rubiks cube solved in under 10 minutes
Now I know this one seems impossible, but come on people, after solving a cube 5 or so times, 10 minutes is extremely easy. This requires less than 2 hours of work, and you can use a cube-simulation program online so you don't even have to buy a cube. For such a program, check out speedcubing.com .

-logic problems
Remember the problem where theres the sack of grain, the sheep/duck/whatever, and the wolf, and you have to boat them across the river without leaving the sheep with the sack or the wolf? Similar to this, but a little more complex.

Please comment on these ideas and suggest your own!

PiGuy has written 2 reviews

TitleFileTypeScoreDate
This Was a Great Game Bane of the MagiNormalGood 8.6July 23rd, 2004
I Loved This Game Dink Smallwood & The End of TimeNormalGood 7.6July 11th, 2004