Reply to puzzle complexity in DMODs
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I'm making a DMOD, and I'm thinking of putting in some puzzles. Not necessarily essential to complete the game, but maybe to a potion room or lots of gold. I just don't know if my current ideas are too complex for a game, so that it sucks the fun out. Here are my ideas
-VERY simple chess (if still too hard, maybe checkers)
-rubiks cube solved in under 10 minutes
Now I know this one seems impossible, but come on people, after solving a cube 5 or so times, 10 minutes is extremely easy. This requires less than 2 hours of work, and you can use a cube-simulation program online so you don't even have to buy a cube. For such a program, check out speedcubing.com .
-logic problems
Remember the problem where theres the sack of grain, the sheep/duck/whatever, and the wolf, and you have to boat them across the river without leaving the sheep with the sack or the wolf? Similar to this, but a little more complex.
Please comment on these ideas and suggest your own!
-VERY simple chess (if still too hard, maybe checkers)
-rubiks cube solved in under 10 minutes
Now I know this one seems impossible, but come on people, after solving a cube 5 or so times, 10 minutes is extremely easy. This requires less than 2 hours of work, and you can use a cube-simulation program online so you don't even have to buy a cube. For such a program, check out speedcubing.com .
-logic problems
Remember the problem where theres the sack of grain, the sheep/duck/whatever, and the wolf, and you have to boat them across the river without leaving the sheep with the sack or the wolf? Similar to this, but a little more complex.
Please comment on these ideas and suggest your own!