Reply to Re: puzzle complexity in DMODs
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I'd planned on making the cube so that there were 6 views, each showing a corner and its 3 sides, and you could rotate the right side on each of the six by selecting one of three buttons by the corner: clockwise, counterclockwise, and half turn. I also am thinking about implementing a thing to make sure that it takes more than 30 moves so that no one cheats and uses a cube solver online (although they can get as efficient as 19 or so moves guarenteed).
I'd planned on making the cube so that there were 6 views, each showing a corner and its 3 sides, and you could rotate the right side on each of the six by selecting one of three buttons by the corner: clockwise, counterclockwise, and half turn. I also am thinking about implementing a thing to make sure that it takes more than 30 moves so that no one cheats and uses a cube solver online (although they can get as efficient as 19 or so moves guarenteed).