The Dink Network

Completely Clueless, please help

July 23rd 2004, 06:45 PM
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PiGuy
Peasant He/Him
 
My name's Mike, and I'm a new Dinker.

I decided to make a D-MOD, and so I thought of a story (still confidential) and I now have the layout of the map in a powerpoint page as well as fleshed out in DinkEdit, and the script for plot & speech written out.

My problem is this: I don't know how to write in DinkC or whatever it is, and I doubt I'll have time to learn it. When I look in other people's D-MODs I can't make heads or tails out of the code, despite my class in Java last year. A possible solution might be someone who is an expert at DinkC and can correspond with me via email or the dink mail and help walk me through.
Also, I have some questions ready.

-anyone have sprites to move king daniel's arms, for stuff like using weapons?
-in DinkEdit, when you select an animated sprite like a potion, does that only display that one frame of the potion? How do you animate the potion? Stack all the frames on top of each other?
-is there a pre-made entrance view of Goodheart Castle to use, so I don't have to guess what it looks like?
-anyone have a mallet weapon/inventory icon?
-anyone have sprites for a gopher, mole, or other small furry creature that could possibly pop up and down out of holes in the ground?
-do I need a C or C++ compiler to write in DinkC?
-how do I make a loader screen and start screen?
-how do I designate a square as the beginning square for a new game?
-how do I link a door with the inside of the building?

Other than these, I just need help in general with the language. I know general syntax, but is there a list of all the methods and objects and stuff like that? If I could get one of those that could really help.

Any responses are greatly appreciated. If you have an answer or would like to ask me something, you can email me at e_to_the_i_pi_plus_one@yahoo.com
July 23rd 2004, 09:17 PM
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Ric
Peasant They/Them Canada
 
King Daniel was only drawn with 1 frame.

To make potions animate, give them brain 6 (repeat brain). The dink engine will then go through all the frames of that sequence repeatedly.
Sequences 68 and 69 are for castle door, tricky to use at first.
hammer icon? I'm not sure, but making one is much easier than making the animations with dink carrying those. Check in the 'development' section of this board and look for weapons graphics packs. Mabey they will have icons included.
I can't think of any gopher hole graphics, but that wouldn't be too hard to make, you'll find adding them to the game trickier than making them.
Scripting is a trick in itself. Be patient, and try a small dmod first! Scripts seem to get larger exponentialy as the dmod gets bigger.
And welcome to the Dinknetwork
July 24th 2004, 03:15 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Other than these, I just need help in general with the language. I know general syntax, but is there a list of all the methods and objects and stuff like that? If I could get one of those that could really help.

Ah yes, there's the DinkC Reference I use the good old text version (DinkC Reference 3.1) but there's also a help file version available (DinkC Reference 3.2 (Windows Help File))
July 24th 2004, 04:10 AM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
First try to make a dmod with Tut1.txt
It helped me
July 24th 2004, 04:49 PM
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PiGuy
Peasant He/Him
 
Ric:

brain 6? is that just stacking all of the sprites for the potion on top of each other?

i checked the development section and found no good prospects for any of the sprites I needed, I was just wondering if any one else had it.
July 24th 2004, 04:51 PM
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PiGuy
Peasant He/Him
 
Christiaan:

I went through that, and that only showed me how to go through the DinkEdit, but not how to come up with the DinkC code...
July 24th 2004, 05:50 PM
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MadStalker
Peasant He/Him Finland
tag line 
You don't have to stack the sprites. Actually it's really better if you don't Setting the sprite's brain in DinkEdit is done by pressing 3 when the sprite is selected. Ingame it will then cycle through the frames of its sequence, thus animating it.
July 24th 2004, 10:18 PM
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PiGuy
Peasant He/Him
 
Mad Stalker:

Does this mean that by simply pressing '3' after selecting a sprite, this automatically activates it for its function, such as doors, potions, save machines, and even fire-sensitive trees?
This could really come in handy for me!
July 24th 2004, 10:47 PM
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Drake
Peasant He/Him
 
Umm... i recomend WinDink edit as it is less confusing, and you can pull up sprite properties by right clicking, insted of predding a number for the specific property you want. It's way more user friendly, and you can save without quiting, and quit without saving in that version.
July 24th 2004, 10:48 PM
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MiloBones
Ghost They/Them
 
Sadly... no, it is a bit more complicated. By pressing three, you get to set the sprite's brain... 6 is a "cycling" brain, which is for things which repeat the same sequence over and over, like fire or potions. So you would select your sprite and press three, then you would see something saying "Brain: 0" or somesuch and you would change the 0 to a 6 and press enter.

Unfortunately, there is no specific brain for "door"... more fortunately, the script for the fireball does the tree burning (it checks the sequence and frame [i.e., picture] of the thing it hits, and if it is a burnable tree, burns it. Complicated, I guess. But if you put in the right kind of trees, they'll burn)

My advice: play with your editor for a while. Change all the properties and such (press numbers other than 3), and see what happens. Dink hands you a tremendous amount of control, and hence can be hideously complicated, but once you "get" it, you appreciate all of the power you have.
July 24th 2004, 11:42 PM
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PiGuy
Peasant He/Him
 
Maybe i'll give WinDink a shot. Where can I get it? I searched google and it gave me 3 results that were irrelevant.

http://www.google.com/search?q=windink&sourceid=opera&num=0&ie=utf-8&oe=utf-8

Lol good ol' google
July 24th 2004, 11:45 PM
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merlin
Peasant He/Him
 
You can get it right on this very own site! See this.
July 24th 2004, 11:50 PM
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Ah, but googlism rocks:
http://www.googlism.com/index.htm?ism=Tal+the+templar&type=1
Edit: gyah, no ubb tags?
July 25th 2004, 08:44 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Ah.. but searching for "WinDinkEdit" would've given you.. one.. result.. at some old Dink.. page.. nevermind