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July 23rd 2004, 06:45 PM
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PiGuy
Peasant He/Him
 
My name's Mike, and I'm a new Dinker.

I decided to make a D-MOD, and so I thought of a story (still confidential) and I now have the layout of the map in a powerpoint page as well as fleshed out in DinkEdit, and the script for plot & speech written out.

My problem is this: I don't know how to write in DinkC or whatever it is, and I doubt I'll have time to learn it. When I look in other people's D-MODs I can't make heads or tails out of the code, despite my class in Java last year. A possible solution might be someone who is an expert at DinkC and can correspond with me via email or the dink mail and help walk me through.
Also, I have some questions ready.

-anyone have sprites to move king daniel's arms, for stuff like using weapons?
-in DinkEdit, when you select an animated sprite like a potion, does that only display that one frame of the potion? How do you animate the potion? Stack all the frames on top of each other?
-is there a pre-made entrance view of Goodheart Castle to use, so I don't have to guess what it looks like?
-anyone have a mallet weapon/inventory icon?
-anyone have sprites for a gopher, mole, or other small furry creature that could possibly pop up and down out of holes in the ground?
-do I need a C or C++ compiler to write in DinkC?
-how do I make a loader screen and start screen?
-how do I designate a square as the beginning square for a new game?
-how do I link a door with the inside of the building?

Other than these, I just need help in general with the language. I know general syntax, but is there a list of all the methods and objects and stuff like that? If I could get one of those that could really help.

Any responses are greatly appreciated. If you have an answer or would like to ask me something, you can email me at e_to_the_i_pi_plus_one@yahoo.com