Reply to Re: Completely Clueless, please help
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King Daniel was only drawn with 1 frame.
To make potions animate, give them brain 6 (repeat brain). The dink engine will then go through all the frames of that sequence repeatedly.
Sequences 68 and 69 are for castle door, tricky to use at first.
hammer icon? I'm not sure, but making one is much easier than making the animations with dink carrying those. Check in the 'development' section of this board and look for weapons graphics packs. Mabey they will have icons included.
I can't think of any gopher hole graphics, but that wouldn't be too hard to make, you'll find adding them to the game trickier than making them.
Scripting is a trick in itself. Be patient, and try a small dmod first! Scripts seem to get larger exponentialy as the dmod gets bigger.
And welcome to the Dinknetwork
To make potions animate, give them brain 6 (repeat brain). The dink engine will then go through all the frames of that sequence repeatedly.
Sequences 68 and 69 are for castle door, tricky to use at first.
hammer icon? I'm not sure, but making one is much easier than making the animations with dink carrying those. Check in the 'development' section of this board and look for weapons graphics packs. Mabey they will have icons included.
I can't think of any gopher hole graphics, but that wouldn't be too hard to make, you'll find adding them to the game trickier than making them.
Scripting is a trick in itself. Be patient, and try a small dmod first! Scripts seem to get larger exponentialy as the dmod gets bigger.
And welcome to the Dinknetwork