game play in dink and dmods
February 18th 2004, 03:17 PM

flnu


Hello,
Dink is the 2nd RPG I've played, so I'm new to these sorts of games. Maybe this is a naive question, but...
In both the original Dink and Pilgrim's Quest, I'll find a point where I can walk on all the landscape that I can't normally walk on, and I can't walk on the regular landscape, but I can exit through houses to get back on the regular landscape, and in a new town if I want.
Is this something supposed to happen? Because in Dink it messed me up. (I freed the kidnapee and *then* got the scroll magic from the cave, which made the rocks blocking the next town reappear.)
Should I ignore these points, or are you supposed to use them?
Thanks.
Dink is the 2nd RPG I've played, so I'm new to these sorts of games. Maybe this is a naive question, but...
In both the original Dink and Pilgrim's Quest, I'll find a point where I can walk on all the landscape that I can't normally walk on, and I can't walk on the regular landscape, but I can exit through houses to get back on the regular landscape, and in a new town if I want.
Is this something supposed to happen? Because in Dink it messed me up. (I freed the kidnapee and *then* got the scroll magic from the cave, which made the rocks blocking the next town reappear.)
Should I ignore these points, or are you supposed to use them?
Thanks.
What you've stumbled onto are unfortunate bugs. Use them at your own peril.
This happens either if the author leaves a gap in the hardness (an invisible wall around the playing area), or if you walk diagonally against the edge of the screen when the screen is locked (eg. when fighting a boss or something). The first is just a bug in the dmod you're playing (though the original game has a couple places like this too) and the author might like to know about it, the second is a bug in the game itself, and much harder to fix.
Windemere will automatically fix gaps that the author left in hardness?
I assume you meant the screen-lock gap bug... and that's already fixed in reDink.

I assume you meant the screen-lock gap bug... and that's already fixed in reDink.
It is all very well that reDink has the bug fixed, but I hope Windemere has it too.
Otherwise it would be a bit silly...
Otherwise it would be a bit silly...
I think it is safe to assume that Merlin will do all the changes that redink.exe has done...
Tuna and chilli are a good combination
Tuna and chilli are a good combination