Reply to Re: game play in dink and dmods
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This happens either if the author leaves a gap in the hardness (an invisible wall around the playing area), or if you walk diagonally against the edge of the screen when the screen is locked (eg. when fighting a boss or something). The first is just a bug in the dmod you're playing (though the original game has a couple places like this too) and the author might like to know about it, the second is a bug in the game itself, and much harder to fix.