Thought you might want to know...
It is quite fun designing a D-Mod where writing a walkthrough for it would be nigh-impossible

Why would you want to do that? Some of us couldn't finish without a walkthru. How would you make one that someone couldn't write a walkthru for?

I always play the dmod first and then after playing it a few times, check out the walkthrough, to see if there was anything I missed. The only exception to that was FIAT, which even with the walkthu, after playing it a couple of times, could not finish it. (curse you redink
)
>^99^<

>^99^<
Imagine that there are multiple ways to get around any obstacle, there is no one true way to beat the game. You might do something to get past this one area, whereas someone else might do something completely different. How do you write a walkthrough for that?
Its possible, but not in the traditional sense of 'walk here, talk to this guy, do this' etc.

December 10th 2003, 09:01 PM

King


Obstacle no. 1
Solution A
Salivation B
Salutation C
Absolution D
[b]Popsicle no. 2</>
Convolution A
Pollution B
Halogenation C
Inhalation Dukie
Solution A
Salivation B
Salutation C
Absolution D
[b]Popsicle no. 2</>
Convolution A
Pollution B
Halogenation C
Inhalation Dukie
I would split the entire game in playing styles and ways to develop a character. Then an in-depth event description per style could follow.
It's not the ulimate walkthrough, but I think this would be easiest to follow as well as write. Then again, I have no idea how your game will play so I might be wrong in this case.
It's not the ulimate walkthrough, but I think this would be easiest to follow as well as write. Then again, I have no idea how your game will play so I might be wrong in this case.
you guys are all missing the point, as usual. Redinks up to something big!! wooot
It may as well be impossible to beta-test such a DMod enough
- cf. Friends Beyond 2
By the way, I remember there was a nice walkthrough for Fallout 2. But it is true it was biaised for 'good' players, not 'evil' ones, so there was still some undocumented situations.

By the way, I remember there was a nice walkthrough for Fallout 2. But it is true it was biaised for 'good' players, not 'evil' ones, so there was still some undocumented situations.
you can write a description on every matter

ofcourse you may think that there are 3 ways of doing something when there are actualy 6!