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December 11th 2003, 07:35 AM
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Kyle
Peasant He/Him Belgium
 
I would split the entire game in playing styles and ways to develop a character. Then an in-depth event description per style could follow.

It's not the ulimate walkthrough, but I think this would be easiest to follow as well as write. Then again, I have no idea how your game will play so I might be wrong in this case.