The Dink Network

Suggestions Needed On Release of File

October 18th 2003, 08:05 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
I just finished up programming "DinkSays", a very limited command-line DinkC editor. The only commands it supports are wait and say_stop.

So why even make it? It allows a fast typist to make dialogue quite a bit faster and easier than with any other text editor. Type s1Hello, my name is Dink. to output say_stop("Hello, my name is Dink.", 1);. It will display it as you type, so it isn't too confusing. Backspace is supported and such too.

You can also create different characters. So you can specify DinkSays character 2 to be a sprite with handle &current_sprite and sprite color 8, and you just type s2Yipes! to get say_stop("`8Yipes!", &current_sprite);.

Wait is also supported, where the default is wait(100);, so just typing w does that, or you can type w500 to do a wait(500);.

But, I'm not sure that anybody else would even use this program. If so, let me know, and I'll post it to TDN.
October 19th 2003, 03:17 AM
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Dukie
Peasant He/Him
 
It sounds good! Anything to make d-moding faster is a great thing! I'd definitely use it when I get back to my d-mod
October 19th 2003, 04:46 AM
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SimonK
Peasant He/Him Australia
 
Hmmm, it sounds great... as part of a complete package. As a stand alone... I don't know. As it is I seem to switch between notepad and Ultra-Edit at the moment (and given Ultra-edit's macro capabilities, which I've yet to explore, something like this may be possible within Ultra-Edit)

My wish would be that it is part of something like EasyDinkC, if EasyDinkC would support unlimited number of files and a replace function like that of Ultra-Edit. Plus editing of the dink.ini file within EasyDinkC. Plus the ini reader function to display sequence and frame numbers... please Phoenix!

Right now I'm using Ultra-Edit more and more because you can set up a project to access any specific file or folder you want... if Ultra_edit keeps me satisfied I will register it. So far so good...

Ummm, I've rambled on enough now...
October 19th 2003, 01:06 PM
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Binirit
Peasant She/Her
 
Well, I don't think I'll need it in the near future, since I'm not working on anything nor intent too, but I sure could've used it when I was working on previous files. I used to copy a blank line say_stop without any text and type the text in, but I always thought there could and should be an easier way to do it.
October 20th 2003, 07:47 AM
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hance
Peasant He/Him
 
Hey, redink1 that's great.
I would use it too.
October 20th 2003, 07:58 AM
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MadStalker
Peasant He/Him Finland
tag line 
Pretty many would, I would too. Creating dialogues with e.g. EDC is slow, and I always forget to change to say_stop.
October 20th 2003, 09:55 AM
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Kyle
Peasant He/Him Belgium
 
Post it! I want to use it too. Here's a shocking fact : Legend's Tale's script (only say and say_stop lines) consists of 4486 lines, which is 74 full A4 pages. That amount should be doubled by the time it's finished.

Do you have ANY idea how much time I could have spared with this tool you MAY be releasing? So, there you have it
October 21st 2003, 11:01 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Yeah, please Phoenix!
October 21st 2003, 12:19 PM
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Drake
Peasant He/Him
 
Pheonix?
October 22nd 2003, 01:58 PM
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Raven
Peasant He/Him Sweden
 
I would be nice to have a character counter that make sure you don't write to long sentences in one say_stop command (which will make your dmod crash). Maybe it could split up the sentences in two say_stop commands, or simply write a warning.
October 24th 2003, 07:20 AM
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joshriot
Peasant They/Them United States
keep it real 
i started making something like this like a month ago, i doubt i need to finish it now though. but mine was like a visual page where you type in a line, check a box for wait(100), wait(500), wait(1000), or other that you specify and you click a box for dink(1), &crap, &mcrap, &current_sprite, or other that you specify, and you have a pallete box that pops up with all the colors like in happy color. theres even the option to add a dinkc line. i have the whole layout done and i could easily finish this in like a hour.
October 24th 2003, 10:29 AM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
Your prayers have been heard and so on. I've just started working on Easy DinkC 2, and I think I'll have it done in not too long a time. So... hang in there. Suggestions for improvements (compared to version 1.4) and features can be sent to my email address or Private Messaging box at any time.
October 24th 2003, 03:08 PM
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merlin
Peasant He/Him
 
...Until Phoenix gets lazy and puts it off again.
October 24th 2003, 06:27 PM
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Why not finish it? Then authors could use the one that best fits their needs.